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Torterra

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Torterra: Grass / Ground Type

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Torterra Traits

Allignment: Not Available

Size

Height: 7’03”
Weight: 683 LBS

Speed

25 Feet

Age

100 years

Languages

You can speak, read and write Common and Sonhinese.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Strength ability score increases by +1. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Torterra can no longer evolve.

Torterra Names

Possible names for Torterra

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Torterra might take on are: Dodaitose, Torterra, Chelterrar, Todaibugi, Tutaigui, Paul or Tru.

Abilities: Pick One

Overgrow: You are almost finished for, you have to put everything you have left into your last attacks. You close your eyes and concentrate. It's time to give it your all, if you miss you will be done for.

When your HP decreases to 1/2 of your normal health all Grass type Racial Attacks gain advantage and deal one additional die of damage.

Shell Armor: Your foe runs straight towards you, their weapon held out in front of them. You close your eyes and position yourself. You hear a thud and feel the weapon slide off of you. It hit your shell, causing them to lose their footing, now it's time for you to attack.

If you would take a critical hit, the enemy must roll again, not adding their attack modifier. If they roll less then your AC, then their attack deals no damage, if they roll more there attack hits as a critical hit.

Racial Attacks: Pick One

Leaf Storm Pg XXXX

Earthquake Pg XXXX

Synthesis Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Ground and Rock. Super Effective: Flying, Bug, Fire and Ice. Immune: Electric. See ‘type effectiveness’ for more information.

Pure Water

This trait allows you to use the purify food and drink spell an amount of times per long rest equal to your proficiency modifier. If you use this trait you do not use a spell slot when doing so. This is a temporary trait, when the sheet is finished it will be updated.

Evolution Trait

Unarmed defense: Your hard shell creates a natural defense. When not wearing armor you have a DC of 13+Dexterity or Strength. This is a temporary trait, when the sheet is finished it will be updated.


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