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Torkoal: Fire Type

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Torkoal Traits

Allignment: Not Available


Height: 1’08”
Weight: 177 LBS


20 Feet


100 years


You can speak, read and write Common and Nehoean.


You have a digging speed of 15 feet. To use this speed you can not be wearing heavy armor or have any weapons equipped. (see digging speed for more information) This is a temporary trait, when the sheet is finished it will be updated.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Charisma ability score increases by +1 and at level 7 your Constitution score increases by +2. See rules on racial ability score increase for more information.


This is the only evolution of this line. Torkoal can not evolve.

Torkoal Names

Possible names for Torkoal

Cotoise, Chartor, Torkoal, Qurtel, Kotas, Meitangui or Tortue.

Abilities: Pick One

White Smoke: As smoke bellows out of you, you can feel its cleansing powers working. No pokemon can touch you as long as you mind and soul is clear. No matter what wounds you sustain, you will mentally be stable.

3 times per long rest, you can ignore disadvantage on one roll of your choice.

Drought: You step onto the battlefield. The sun is beating down harshly on your back, just the way you like it. You can see your foe is uncomfortable with the heat and well that's just too bad for them.

Once per long rest when inniutive is rolled you cause harsh sunlight to fall around you in a radius equal to twice your player level X 5 feet for one minute. The weather condition does not move once it is activated. If another weather condition is applied to the battlefield that takes priority. If both are activated in the same round, the creature with the lowest initiative's weather condition takes priority.

Shell Armor: Your foe runs straight towards you, their weapon held out in front of them. You close your eyes and position yourself. You hear a thud and feel the weapon slide off of you. It hit your shell, causing them to lose their footing, now it's time for you to attack.

If you would take a critical hit, the enemy must roll again, not adding their attack modifier. If they roll less then your AC, then their attack deals no damage, if they roll more there attack hits as a critical hit.

Racial Attacks: Pick One

LV 1

Withdraw Pg XXXX

Rapid Spin Pg XXXX

Flame Wheel Pg XXXX

LV 7

Eruption Pg XXXX

Curse Pg XXXX

Clear Smog Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Bug, Steel, Fire, Grass, Ice and Fairy. Super Effective: Ground, Rock and Water. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Billowing Smoke: When you take damage from an unarmed strike you can cause the creature who hit you to make a Constitution saving throw. If failed they gain disadvantage on all rolls for till the end of their next turn. The DC save for this trait is 8+proficiency+Constitution modifier. This is a temporary trait, when the sheet is finished it will be updated.

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