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Taillow

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Taillow: Normal / Flying Type

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Taillow Traits

Allignment: Not Available

Size

Height: 1’00”
Weight: 5 LBS

Speed

25 Feet

Age

80 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Charisma or Dexterity ability score and increase it by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Taillow wishes to evolve it may do so at level 6(see Swellow for upgrades)

Taillow Names

Possible names for Taillow

Subame, Nirondelle, Taillow, Schwalbini, Aoguyan, Ash or Tsubame.

Abilities: Pick One

Guts: “Is that all you got?!” You scream as you feel the poison start to set in. A little poison isn’t going to slow you down, you will just have to take a few more risks. You won’t let them win.

If you have any conditions your attacks deal 2D6 more damage to your first attack each round. The conditions ‘prone’ and ‘grapple’ are not affected by this ability.

Scrappy: You watch as the ghost type enemies laugh as your friends attacks go right through them. You can’t take this much longer. Those ghosts shouldn’t be laughing, her friends were giving it all they had. That's it, you are going to take them out yourself.

Your attacks are treated as magical when you attack undead creatures. You also ignore the immunities of the Ghost typing when attacking.

Flying

You have a flying speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor. (see flying speed for more information). This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Wing Attack Pg XXXX

Agility Pg XXXX

Quick Attack Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Bug and Grass. Super Effective: Rock, Electric and Ice. Immune: Ground and Ghost. See ‘type effectiveness’ for more information.

Evolution Trait

Fearless: You can stand your ground even when you are against foes that are larger then you. If a creature forces you to make a saving throw against gaining the frightened condition, you have advantage on that saving throw. This is a temporary trait, when the sheet is finished it will be updated.


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