Spiritomb: Ghost / Dark Type
Allignment: Not Available
You can momentarily bind evil and chaotic creatures to your will. This trait allows you to use the Command spell against any evil aligned creatures without using components. It also allows you to use the Command spell against chaotically aligned creatures with the necessary components. Once used it can not be used again for an hour. When using this trait you do not use a spell slot and you use it as if it is a first level spell. If you do not have a spell save DC, your DC save for this trait is 8+proficiency+Charisma modifier. This is a temporary trait, when the sheet is finished it will be updated.
Weight: 238 LBS
You can speak, read and write Common and Sonhinese.
There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.
Racial Ability score increase
XXXX(something about why you get said mods). Your Wisdom ability score increases by +1 and at level 7 your Charisma score increases by +2. See rules on racial ability score increase for more information.
This is the only evolution of this line. Spiritomb can not evolve.
Possible names for Spiritomb
Mikaruge, Spirtomb, Kryppuk, Hwagangdol, Fangaahm or Gwaai.
Abilities: Pick One
Pressure: You step towards your enemy and you see them shaking. Just being in your presence terrifies them. They should be terrified, you have so many ways in which you can defeat them.
On a short rest you may regain power points points equal to half your hit die rather than gaining health.
Infiltrator: You know how to move perfectly to hit your foes without fear of consequences. Time to hit them hard.
Your attacks ignore half and three quarters cover.