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Sneasel: Dark / Ice Type

Sneasel sat in the treetop, her body tense and her bow drawn. The caravan below her was almost in position. She took aim and steadied her breath. She had done this a million times, but each time the thrill caused her heart to race, and this feeling was what she lived for. She let go of the arrow and watched it fly. This, this was living.

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The majority of Sneasel use their long, sharp claws as their main choice for attacking and defending. They tend to keep their claws retracted when they aren't fighting, but if you spook one their claws may pop out in surprise. If Sneasel need to scale something they will often use their claws as anchors and embedding them within what they are attempting to climb, however they have to be careful because their claws may break and it will take a while for them to grow back.

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Sneasel are very smart and can easily understand and execute plans whether it's with one or twenty other creatures. However just because they can work well with others doesn't always mean they like to. If you ever find yourself working with a Sneasel make sure to keep an eye on your stuff because they will often snatch anything valuable they see with little regard for who owns them. They would much rather steal things then buy them even when they have enough funds to do so. Something about the thrill of the possibility of being caught calls to them. When spoils are divided up they will often bicker and complain even if they get everything they wanted or were promised.

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Because of the type of adventure they seek most Sneasel are constantly on the run from the law. They can't stay in one place for too long for fear of being caught, but that's just how they like it. You can often find a Sneasel sneaking or sleeping in a dark back alley way waiting for night to fall before venturing out.

Sneasel Traits

Allignment: Sneasel only look out for themselves and will rarely think of others when making decisions. They will always do what is best for them even if it means hurting others.


Height: 2’11”
Weight: 61 LBS


30 Feet


100 years


You can speak, read and write Common and Jthooic.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

You are quick and agile in most things you do. Your Dexterity score increases by +1. See rules on racial ability score increase for more information.


No Pokemon has to evolve, but if Sneasel wishes to it may evolve when it is attuned to Razor Claw and levels up. (see Weavile for upgrades)

Sneasel Names

Possible names for Sneasel

Nyula, Farfuret, Sneasel, Sniebel, Popuni, Niula, Silver or Harrison.

Abilities: Pick One

Inner Focus: You close your eyes and everything around you seems to slow down. You can see your opponents; they are hiding and seem to think they have the upper hand. That's cute, as soon as they get close enough you will destroy them.

You can not be surprised. If a surprise round is initiated in your party you may attack that round.

Keen Eye: Your body is wobbly, but that won't stop you from keeping your eye on your foe and landing every hit.

When attacking with disadvantage, if you fail, you deal damage equal to your respective modifier (minimum of 1) and the damage type of what attack you attempted to use to the creature you had targeted.

Pickpocket: You look over your opponent. Yes, they have some rare stuff on them, now all you have to do is get near them to take it.

You are proficient in sleight of hand. If you are already proficient then you become an expert.


You are naturally stealthy. You may roll at advantage on stealth skill checks an amount of times equal to your dexterity modifier per long rest. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Metal Claw Pg XXXX

Scratch Pg XXXX

Agility Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Ghost, Ice and Dark. Super Effective: Fighting, Rock, Bug, Steel, Fire and Fairy. Immune: Psychic. See ‘type effectiveness’ for more information.

Evolution Trait

Claws: You have a set of retractable claws on your hand that are always at your disposal. The claws deal 1D4 + Dex slashing damage and count as unarmed strikes. This is a temporary trait, when the sheet is finished it will be updated.

Gardevoir handed Sneasel his share of the loot and moved onto the next team mementer. He quickly counted the coins and once he had finished he looked up at Gardiovor and bluntly asked," Well, where is the rest of it?" Gardevoir paused what she was doing. With a sigh she placed her hand over her eyes attempting to restrain herself as she calmly replied," I gave you the amount we all agreed on before the fight. You do not get any more. Sneasel put the money in his pouch and with his nose upturned wined," Well I did more work than the rest of you, so I deserve more." The entire group groaned in unison and one of them muttered," not again."