Players Pokedex How to play



Skitty: Normal Type

Skitty ran down the long stone corridors, the echo of her feet hitting stone ringing in her ears. She was on a mission and needed to find them. Where could they be?! She rounded another corner to see five doors along a wall, each with a small, barred window near the top. "Char, are you here?" she whispered as loud as she thought was safe. Charizard’s face appeared in one of the windows. Skitty winced when she saw a scar running down the side of his face. As soon as his eyes fell on Skitty, he smiled. "What are you doing here?"

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Nearly all Skitty are fascinated with shiny, moving objects. If they spot one, they have a strong, nearly impossible to ignore urge to chase after it until they catch it. They can spend hours playing with their sparkly treasures, and it is difficult for them not to steal all of the shiny things they see for themselves. It is hard to earn their trust as they are cautious Pokemon, but once you do, they will never doubt you and will always stand by your side.

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The large tail that Skitty have can be enlarged to make it look more threatening to those that they are afraid of. It can grow to nearly twice the size that it normally is causing other creatures to be freaked out and frightened by this growing Pokemon. However, if the Skitty see the yellow balls on the end of their own tail, they will often get distracted and start to chase it, making themselves dizzy in the process and causing their threatening demeanor to instantly disappear. The way they move their tails can even cause other creatures to be distracted by their tails in an almost mesmerizing way. In a pinch to help out their friends they will flick it back and forth while not looking at it themselves to bring attention away from their allies and towards themselves.

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Many Skitty will build their homes in wooded areas where they feel safe and comfortable. They aren't afraid to live around others and will gladly live in small quaint towns where everyone is familiar with one another but will often become stressed out in large, loud cities. If they make friends with someone and trust them fully they will follow them anywhere.

Skitty Traits

Allignment: A large majority of Skitty simply want to do good, but their love of shiny or soft things will often deter them from this worthy goal. Shiny or soft distractions will cause them to do things they otherwise would not normally do and create many distractions and problems for themselves and others.


Height: 2’00”
Weight: 24 LBS


25 Feet


The Skitty line live to be around 80 years old. Their strong desire to go after shiny objects sadly leads to many of them getting in terrible situations and dying young. If a Skitty can control their urges and reach old age they will find their light pink fur will start to shift hot pink in color. Their eye sight also readily deteriorates as they get older with most 60 year old skitty being nearly blind.


You can speak, read and write Common and Nehoean. Many skitty have a faint nasally way of speaking due to their flatter faces. There is also a small group of skitty that will end every sentence they say with ‘nya’. Why they do this no one is sure but it causes most creatures to be deeply annoyed by it.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

Most creatures find you utterly and irresistibly cute allowing you to wrap others around your little paw with almost no effort. Your Charisma ability score increases by +1. See rules on racial ability score increase for more information.


No pokemon has to evolve, but if Skitty wishes to evolve it may do so by consuming a Moon Stone(see Delcatty for upgrades)

Skitty Names

Possible names for Skitty

Eneco, Skitty, Enabi, Xiangweimiao, Enokorogusa or Neko.

Abilities: Pick One

Cute Charm: You look innocently at your opponent and wink. Their face turns a bright red, you got them. Now that they are under your spell, it's time to take advantage of them.

Once per long rest you may cast the spell ‘sanctuary’ on yourself. You do not need any material components and if you do not have a spell DC your spell DC is 8+proficiency+Charisma modifier.

Wonder Skin: Status conditions? They don’t affect you. They can’t affect you, because if they did, that would make you ugly, and, well… ugliness is not acceptable. Because of that, you are immune… right?

If a foe attempts to attack you with an attack that has a save against a condition, you roll with advantage on the save.

Normalize: Water, grass, fire, all these elements are causing your head to spin, why can’t they all just be the same, you could keep it straight that way. You know what, that's what you are going to do. All your attacks will be normal.

When you target a creature with a racial attack that attack to become Normal type. If the attack hits, the attack deals extra damage to equal your proficiency bonus.

Tail Fluff

You can cause your tail to get larger making those around you feel scared and intimidated by you. Gain advantage on all intimidation checks. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Tail Whip Pg XXXX

Charm Pg XXXX

Feint Attack Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: None. Super Effective: Fighting. Immune: Ghost. See ‘type effectiveness’ for more information.

Evolution Trait

Tail: Once per long rest as a bonus action you can move your tail back and forth to distract your foes. Pick one creature within 40 feet that can see you and cause them to make an Intelligence check. If failed, they become distracted by your tail and can not take any actions for one round. Your DC save for this attack is 8+proficiency+Charisma modifier. This is a temporary trait, when the sheet is finished it will be updated.

As soon as she spotted it, she knew she had to have it. She walked hypnotically over to the store shelf, her eyes transfixed on the necklace. She placed her hands on the shelf. It was so beautiful, but she couldn't get it. Well… not legally at least. She didn't have the money for it, but... She looked around. No one was watching. She took a deep breath, snatched the necklace, and quickly slipped it under her cloak and into her bag. As soon as it was safe inside the hidden compartment, she turned around and quickly made her way to the front door. As she pushed it open, a voice behind her cried, "Hey, get back here!" With that, she took off running.