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Shieldon: Rock / Steel Type

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Shieldon Traits

Allignment: Not Available


Height: 1’08”
Weight: 125 LBS


20 Feet


200 years


You can speak, read and write Common, Reformed Ancient and Sonhinese.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Constitution ability score increases by +1. See rules on racial ability score increase for more information.


No Pokemon has to evolve, but if Shieldon wishes to evolve it may do so at level 8(see Bastiodon for upgrades)

Shieldon Names

Possible names for Shieldon

Tatetops, Dinoclier, Shieldon, Schilterus, Bangpaetops, Dunjialong, Don or Byron.

Abilities: Pick One

Sturdy: You fly backwards and your face collides with a tree. You crumple to the ground in pain. How did you go down so easily? No, you won’t go down like this. It takes all your effort but you manage to get back up. You have to keep fighting.

If you fall unconscious, you may regain 1 HP at the start of your next turn. This ability can only be used once per long rest. Also, any spell or effect that would instantly cause you to drop to 0 HP without death saves, instead causes you to fall unconscious and start rolling death saves.

Soundproof: Your foes last attack reverberates around you. As the noise dies down you grin.” I'm sorry, what did you say?” you ask mockingly. They step back in shock. You may be hard of hearing, but from time to time it has its advantages.

You are resistant to all thunder damage.

Unarmed defense

Your Head creates a natural defense. When not wearing armor you have a DC of 10+Dexterity+Constitution. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Metal Sound Pg XXXX

Taunt Pg XXXX

Take Down Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Normal, Flying, Rock, Bug, Psychic, Ice, Dragon and Fairy. Super Effective: Fighting, Ground and Water. Immune: Poison See ‘type effectiveness’ for more information.

Evolution Trait

Steady: You can stand your ground in most situations. You can not be forced to move by an attack or spell. This is a temporary trait, when the sheet is finished it will be updated.

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