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Shelgon

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Shelgon: Dragon Type

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Shelgon Traits

Allignment: Not Available

Consume

Your body seems to not need nourishment to keep living. You do not need to eat or consume water to live. If you don’t eat or drink, you are uncomfortable, but will not perish. This is a temporary trait, when the sheet is finished it will be updated.

Size

Height: 3’07”
Weight: 243 LBS

Speed

25 Feet

Age

300 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Constitution ability score increases by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Shelgon wishes to evolve it may do so at level 12(see Salamence for upgrades)

Shelgon Names

Possible names for Shelgon

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Shelgon might take on are: Komoruu, Drackhaus, Shelgon, Draschel, Jaikelong or Drache.

Abilities: Pick One

Rock Head: As you attack your foe you can see the blades from your strike slice your hand open, but you don’t feel a thing, you refuse to feel anything. Pain is for the weak, and you are not weak.

Any attack that you use that would normally deal damage to yourself no longer causes you to lose health.

Overcoat: You have a natural thin covering surrounding you. It doesn't do a lot in the ways of armor, but the elements are unable to penetrate your blanket like shield.

Negative weather effects have no effect on you. Racial attacks with the words ‘powder’ and ‘spore’ have no effect on you as well.

Racial Attacks: Pick One

Rage Pg XXXX

Flamethrower Pg XXXX

Zen Headbutt Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fire, Water, Grass and Electric. Super Effective: Ice, Dragon and Fairy. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Unarmed defense: Your hard shell creates a natural defense. When not wearing armor you have a DC of 13+Constitution. This is a temporary trait, when the sheet is finished it will be updated.


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