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Shedinja

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Shedinja: Bug / Ghost Type

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Shedinja Traits

Allignment: Not Available

Size

Height: 2’07”
Weight: 2 LBS

Speed

20 Feet

Age

80 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Constitution and Dexterity ability scores increase by +1. See rules on racial ability score increase for more information

Evolution

This is the final evolution of this line. Shedinja can no longer evolve.

Shedinja Names

Possible names for Shedinja

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Shedinja might take on are: Nukenin, Munja, Shedinja, Ninjatom, Kkubjilmon or Tuokerenzhe.

Abilities: Pick One

Wonder Guard: You dodge your foes attacks with ease, they can’t even touch you. As you land from your foes last attack your smile fades. You see them preparing for their next attack and your face falls. Oh no. You can’t dodge that.

You are resistant to all damage from neutral and non effective racial attacks and are vulnerable to all super effective racial attacks.

Unarmed defense

Your hard shell creates a natural defense. When not wearing armor you have a DC of 13+Constitution. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Grudge Pg XXXX

Mud Slap Pg XXXX

Confuse Ray Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison, Ground, Bug and Grass Super Effective: Flying, Rock, Ghost, Fire and Dark. Immune: Normal and Fighting. See ‘type effectiveness’ for more information.

Evolution Trait

Floating: As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 20 feet. This is a temporary trait, when the sheet is finished it will be updated.


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