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Seel

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Seel: Water Type

Seel quickly dove under the water chasing her arcane focus. She could see it flashing as it fell into the depths. She had to move even faster, at the pace she was swimming it would be in the dark depths of the sea before she reached it making it impossible to see and impossible to retrieve. Her friends were counting on her.

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The horn on top of Seel’s head is extremely hard and sharp. When they are swimming and need to come up for air they will use their horn to bash through any ice above them making it easy to resurface. They may also use it to break the ice on the surface of the water making a whole for them to slide off the ice and into the cold wet water where they are most comfortable. Although their fur looks white when they are on the ice, in the water it changes to a shimmering light blue. Their fur and thick fat makes it easy for them to travel in extremely cold conditions, in fact if they find themselves in warm climates without a way to cool down they will become sluggish and tired.

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Seel’s flippers make it hard for them to travel across land but as soon as they get into the water they are extremely graceful creatures. During the day time it isn’t uncommon to spot one of them sun bathing in shallow waters enjoying the sun and the cold at the same time. Seel breath air and do not have gills, so they have the ability to close their nostrils when they swim making it impossible for water to get into their lungs. They can hold their breath for an astounding 2 hours before needing to resurface.

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The colder it is the more comfortable Seel are. They will often build homes on top of floating ice out of snow and once they start to drift to warmer locations they will pack up and swim back to a colder area and remake their dwellings. Most Seel are most comfortable at 14° F.

Seel Traits

Allignment: Although Seel tend to be reserved Pokemon, most will help out another creature if it's in need. They enjoy spending time on their own and are cautious of anything new.

Size

Height: 3’07”
Weight: 198 LBS

Speed

20 Feet

Age

100 years

Languages

You can speak, read and write Common and Tankonian.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

Your ability to swim gracefully in the water and withstand the frigid cold makes you more then prepared for what life throws at you. Choose your Dexterity or Constitution score and increase it by +1. See rules on racial ability score increase for more information

Evolution

No Pokemon has to evolve, but if Seel wishes to evolve it may do so at level 8(see Dewgong for upgrades)

Seel Names

Possible names for Seel

Pawou, Otaria, Seel, Jurob, Juju, Siuhoisi or Xiaohaishi.

Abilities: Pick One

Thick Fat: You flinch as your foes flamethrower attack hits you. It burned, but your skin, just like you, is tough. You won’t let a little fire beat you.

Fire and cold damage dealt to you is rolled at disadvantage. Also, when traveling in extreme heat or extreme cold it takes twice as long for you to become exhausted.

Hydration: Rain suddenly starts to fall out of the sky. As the droplets hit you you can feel yourself gaining strength. You smile; this is just the boost you needed to finish this fight.

When in rain, conditions that do not prevent the use of your action are healed automatically at the start of your turn.

Ice Body: The snow hits your body, filling in the gashes that your foe just dealt to you. The snow and ice are making you stronger; after all this environment is your home, and you can’t be hurt here.

At the start of your turn, if you are in hail or snowy weather gain temporary HP equal to your Proficiency bonus. You also ignore all negative effects of snow and hail.

Swimming

You have a base swimming speed of 20 feet. You can also hold your breath for up to 30 minutes. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Aurora Beam Pg XXXX

Aqua Jet Pg XXXX

Take Down Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Steel, Fire, Water and Ice. Super Effective: Grass and Electric. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Frigid: You are used to the cold and do not gain exhaustion from or need any special gear when traveling through cold locations. This is a temporary trait, when the sheet is finished it will be updated.


Seel lay in the cold shallow water. The sun bathed his backside with heat as the ice under him coated his belly in cold. This was perfect. He needed this, no he deserved this break, no matter what the nagging voice in the back of his head said. He need a rest, the fate of the world could wait an hour or two.