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Roserade

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Roserade: Grass / Poison Type

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Roserade Traits

Allignment: Not Available

Calming Smells

The smell of your flowers can calm nearly any creature. This trait allows you to use the Clam Emotions spell a number of times per long rest equal to your proficiency modifier per long rest. When you use this trait you do not use a spell slot and if you do not have a spell DC save then the DC save for this trait is 8+proficiency+Charisma modifier. This is a temporary trait, when the sheet is finished it will be updated.

Size

Height: 2’11”
Weight: 32 LBS

Speed

25 Feet

Age

10 years

Languages

You can speak, read and write Common and Sonhinese.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Dexterity or Charisma ability score and increase it by +1. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Roserade can no longer evolve.

Roserade Names

Possible names for Roserade

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Roserade might take on are: Roserade, Rozureid, Loh, St Leuih, Drew, Nando, Luosileiduo or Rouzreid.

Abilities: Pick One

Natural Cure: You hobble away from the group of fighting pokemon as you try to prevent yourself from passing out. You chant under your breath and a purple flower erupts from the ground. You quickly eat it and can feel your body healing, with their help you will be back on your feet in no time.

If you do not take, or deal damage for one round, as a bonus action you may heal one condition you have. Conditions that would cause you to not have actions (such as incapacitated) can not be cured by this ability.

Poison Point: As your foe hits you, you are able to jab your spike into your foe and watch as the poison leaks onto them and runs into their veins. You jump back and watch as they try to shrug it off. It was only a matter of time now before the poison set in.

When you get hit with a melee strike you may use a reaction to force the foe to make a Constitution saving throw, if failed they gain the ‘Poisoned’ condition. You can use this ability a number of times equal to your proficiency bonus per long rest. Your DC save is 8+Proficiency bonus+Constitution.

Technician: As your friends doze off around the fire pit you sneak a ways off. It's time to get a little bit of extra practice. You will catch up to their strength, you just need a little bit more practice than them and work on the basics to perfect them.

Whenever you would normally roll a D4 when dealing damage, you roll a D6 instead.

Racial Attacks: Pick One

Grassy Terrain Pg XXXX

Weather Ball Pg XXXX

Venom Drench Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting, Water, Grass, Electric and Fairy. Super Effective: Flying, Fire, Psychic and Ice. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Poisoned Thorns: You have thorns that you can shoot at foes. You can make a ranged attack against a single creature within 10 feet. If the attack roll is successful you deal 1D4+ your Dexterity modifier of poison damage. This attack is considered to be a natural weapon that you are proficient in. Your dexterity modifier is used for the attack roll. This is a temporary trait, when the sheet is finished it will be updated.


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