Players Pokedex How to play



Regice: Ice Type

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Regice Traits

Allignment: Not Available

Cold Touch

Once per long rest as a free action you can cause one melee attack to deal cold damage rather than its normal damage type. This is a temporary trait, when the sheet is finished it will be updated.


Height: 5’11”
Weight: 385 LBS


25 Feet


500 years


You can speak, read and write Common, Ancient and Nehoean.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Wisdom and Constitution ability score increase by +1 and at level 7 your Wisdom score increases by +1. See rules on racial ability score increase for more information.


This is the only evolution of this line. Regice can not evolve.

Regice Names

Possible names for Regice

Regice, Regis, Leiji, Aisi, Brandon or Golem.

Abilities: Pick One

Clear Body: You take a deep breath and concentrate. You must strengthen your mind, to make it clear. Once you clear your mind then you can clear your body and then none of your foes tricks will be able to affect you.

3 times per long rest, you can ignore disadvantage on one roll of your choice.

Ice Body: The snow hits your body, filling in the gashes that your foe just dealt to you. The snow and ice are making you stronger; after all this environment is your home, and you can’t be hurt here.

At the start of your turn, if you are in hail or snowy weather gain temporary HP equal to your Proficiency bonus. You also ignore all negative effects of snow and hail.

Racial Attacks: Pick One

LV 1

Stomp Pg XXXX

Amnesia Pg XXXX

Icy Wind Pg XXXX

LV 7

Ancient Power Pg XXXX

Lock-On Pg XXXX

Ice Beam Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Ice. Super Effective: Fighting, Rock, Steel and Fire. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Frozen: Once per long rest if a creature attempts to make an unarmed strike against you, as a reaction you can cause them to gain the frozen condition. They have this condition for 5 rounds or until they succeed a saving throw or untill if they take damage. The DC save for this trait is 8+proficiency+Wisdom modifier. This is a temporary trait, when the sheet is finished it will be updated.

Not Available