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Rampardos

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Rampardos: Rock Type

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Rampardos Traits

Allignment: Not Available

Size

Height: 5’03”
Weight: 226 LBS

Speed

25 Feet

Age

200 years

Languages

You can speak, read and write Common, Reformed Ancient and Sonhinese.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something‌ ‌about‌ ‌why‌ ‌you‌ ‌get‌ ‌said‌ ‌mods).‌ ‌Your‌ Strenght ‌and‌ Constitution ‌ability‌ ‌scores‌ ‌increase‌ ‌by‌ ‌+1.‌ ‌See‌ ‌rules‌ ‌on‌ ‌racial‌ ‌ability‌ ‌score‌ ‌increase‌ ‌for‌ ‌more‌ ‌information.‌

Evolution

This is the final evolution of this line. Rampardos can no longer evolve.

Rampardos Names

Possible names for Rampardos

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Rampardos might take on are: Rampaild, Charkos, Rampardos, Rameidon, Jincheuihluhng, Roark or Ram.

Abilities: Pick One

Mold Breaker: That old ability, please. You have seen it done a thousand times before, there is no way you will let it affect you.

When attacking a foe, their ability is negated.

Sheer Force: That's it, no more holding back or waiting for things to take their toll. It's time to hit your foes and hit them hard. You have waited long enough.

When a damaging racial attack would cause the enemy to roll a save, you may decide to have them succeed automatically. If you do, roll an extra damage die.

Burst

You can gain a burst of speed when its necessary. You may use the dash action as a bonus action an amount of times per long rest equal to your proficiency bonus. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Endeavor Pg XXXX

Head Smash Pg XXXX

Assurance Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Normal, Flying, Poison and Fire. Super Effective: Fighting, Ground, Steel, Water and Grass. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Headbutt: Your head is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1D4+your Dexterity modifier. This is a temporary trait, when the sheet is finished it will be updated. When using this trait you use your Dexterity modifier for your attack roll.


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