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Qwilfish: Water / Poisoion Type

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Qwilfish Traits

Allignment: Not Available


As a bonus action you can inflate your body to over twice its standard size. This causes you to become the next creature size up. (from a Tiny creature to a small) This is a temporary trait, when the sheet is finished it will be updated.


Height: 1’08”
Weight: 8 LBS


25 Swimming


100 years


You can speak, read and write Common and Jthooic.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Constitution ability score increases by +1 and at level 7 your Charisma and Constitution score increases by +2. See rules on racial ability score increase for more information.


This is the only evolution of this line. Qwilfish can not evolve.

Qwilfish Names

Possible names for Qwilfish

Harysen, Qwilfish, Baldorfish, Chimbaru, Qianzhenyu or Buku.

Abilities: Pick One

Poison Point: As your foe hits you, you are able to jab your spike into your foe and watch as the poison leaks onto them and runs into their veins. You jump back and watch as they try to shrug it off. It was only a matter of time now before the poison set in.

When you get hit with a melee strike you may use a reaction to force the foe to make a Constitution saving throw, if failed they gain the ‘Poisoned’ condition. You can use this ability a number of times equal to your proficiency bonus per long rest. Your DC save is 8+Proficiency bonus+Constitution.

Swift Swim: As the rain falls you can see the water level start to raise. Within no time at all the water is up to your waist. Your opponent tries to attack you, but this is your element, there is no way there sluggish moves will hit you.

If it is raining you gain 20 feet speed. You are also immune to all negative effects caused by rain.

Intimidate: You grin as your foe tries to push themselves back up. Your last attack had hit hard and you can see new fear in their eyes. They had underestimated you before, but now that they know your true strength, they are terrified.

At the start of your turn on the first round of combat, all hostile creatures within line of sight must make a Wisdom saving throw. If failed, they become frightened for a number of rounds equal to your proficiency bonus or until they take damage. Your DC save is 8+Proficiency+Charisma.

Racial Attacks: Pick One

LV 1

Poison Sting Pg XXXX

Acupressure Pg XXXX

Fell Stinger Pg XXXX

LV 7

Destiny Bond Pg XXXX

Brine Pg XXXX

Revenge Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting, Poison, Bug, Steel, Fire, Water, Ice and Fairy. Super Effective: Ground, Electric and Psychic. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Thorns: You have thorns that you can shoot at foes. You can make a ranged attack against a single creature within 10 feet. If the attack roll is successful you deal 1D4+ your Constitution modifier of piercing damage. This attack is considered to be a natural weapon that you are proficient in. Your dexterity modifier is used for the attack roll. This is a temporary trait, when the sheet is finished it will be updated.

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