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Probopass

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Probopass: Rock / Steel Type

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Probopass Traits

Allignment: Not Available

Floating

As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 20 feet. This is a temporary trait, when the sheet is finished it will be updated.

Size

Height: 4’07”
Weight: 749 LBS

Speed

20 Feet

Age

100 years

Languages

You can speak, read and write Common and Sonhinese.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Intelligence and Wisdom ability scores increase by +1. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Probopass can no longer evolve.

Probopass Names

Possible names for Probopass

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Probopass might take on are: Dainose, Tarinorme, Probopass, Voluminas, Daekopas, Chaobeibi or Kokopass.

Abilities: Pick One

Sturdy: You fly backwards and your face collides with a tree. You crumple to the ground in pain. How did you go down so easily? No, you won’t go down like this. It takes all your effort but you manage to get back up. You have to keep fighting.

If you fall unconscious, you may regain 1 HP at the start of your next turn. This ability can only be used once per long rest. Also, any spell or effect that would instantly cause you to drop to 0 HP without death saves, instead causes you to fall unconscious and start rolling death saves.

Magnet Pull: As your enemy steps towards you, you can feel the magnetic field around you pull them even closer. They may be able to hit you easier this way, but at least they won't be able to hurt your friends.

You know the spell compelled duel and can cast it at any time on steel type Pokemon without using a spell slot. Constitution is your spellcasting ability modifier.

Sand Force: As the wind and sand fly about you close your eyes and concentrate. You have practiced for this. You know how to move and attack in this storm. Use it to your advantage.

If you are in a sand storm all of your Rock, Ground and Steel type racial attacks deal one die of extra damage. The sandstorm has no negative effects on you.

Racial Attacks: Pick One

Gravity Pg XXXX

Block Pg XXXX

Stone Edge Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Normal, Flying, Rock, Bug, Psychic, Ice, Dragon and Fairy. Super Effective: Fighting, Ground and Water. Immune: Poison. See ‘type effectiveness’ for more information.

Evolution Trait

Magnetic: Your body is magnetized. You can pull magnetic objects, as an action you can attempt to pull any magnetic object towards you that is within 15 feet. The object travels in a straight line and comes as close to you as possible, if another object is in the way, such as a door, then it remains pinned against the obstacle till it is no longer being pulled. The object must be made of at least 90% magnetic material and if the object is heavier than you or is secured down to something stable, such as a tree or stone statue, you instead are pulled towards it. If the object is attached to a creature their own magnetic field nullifies yours causing it so you are unable to pull the object. This is a temporary trait, when the sheet is finished it will be updated.


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