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Piplup

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Piplup: Water Type

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Piplup Traits

Allignment: Not Available

Size

Height: 1’04”
Weight: 11 LBS

Speed

20 Feet

Age

100 years

Languages

You can speak, read and write Common and Sonhinese.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Constitution ability score increases by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Piplup wishes to evolve it may do so at level 5(see Prinplup for upgrades)

Piplup Names

Possible names for Piplup

Pochama, Tiplouf, Piplup, Plinfa, Pengdori, Dawn, Kenny, Hareta or Bojiaman.

Abilities: Pick One

Torrent: You close your eyes and take a deep breath. Your teammates are hurting and you aren’t doing much better. As you take another deep breath the familiar smell of sea salt fills your nose. The smell of home brings new hope to you. You were much weaker when you started out this adventure, battling hard opponents is the only way you can get stronger.

When your HP decreases to 1/2 of your normal health all Water type Racial Attacks gain advantage and deal one additional die of damage.

Defiant: You may be at a disadvantage, but you won't let it get you down. You will just have to hit harder now to make up for it.

When you are forced by another creature to roll at disadvantage you deal extra damage equal to your proficiency modifier on your next successful damage dealing attack. This effect doesn't stack.

Swimming

You have a base swimming speed of 20 feet. You can also hold your breath for up to 15 minutes. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Peck Pg XXXX

Mist Pg XXXX

Bubble Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Steel, Fire, Water and Ice. Super Effective: Grass and Electric. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Cold: Cold terrain doesn’t bother you one bit. You can not gain exhaustion from traveling through cold terrain. You also may ignore one instance of cold damage per long rest. This is a temporary trait, when the sheet is finished it will be updated.


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