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Palkia: Water / Dragon Type

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Palkia Traits

Allignment: Not Available


Height: 13’09”
Weight: 740 LBS


30 Feet


800 years


You can speak, read and write Common, Ancient and Sonhinese.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Wisdom ability score increases by +2 and at level 7 your Dexterity score increases by +1. See rules on racial ability score increase for more information.


This is the only evolution of this line. Palkia can not evolve.

Palkia Names

Possible names for Palkia

Palkia, Palouhgeingah, Paluqiya, Alkali, Paru or Pearl.

Abilities: Pick One

Pressure: You step towards your enemy and you see them shaking. Just being in your presence terrifies them. They should be terrified, you have so many ways in which you can defeat them.

On a short rest you may regain power points points equal to half your hit die rather than gaining health.

Telepathy: You close your eyes and listen to your friends thoughts. Okay, so that is the plan, you relay it to everyone else on your side. As long as everyone sticks to the plan you should be able to win this fight with ease.

You ignore damage from all allies AoE attacks and spells.

Racial Attacks: Pick One

LV 1

Aura Sphere Pg XXXX

Power Gem Pg XXXX

Water Pulse Pg XXXX

LV 7

Spacial Rend Pg XXXX

Hydro Pump Pg XXXX

Scary Face Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Steel, Fire and Water. Super Effective: Dragon and Fairy. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Space Transfer: As an action you can teleport yourself to any unoccupied space within 90 feet that you can see. You can use this trait an amount of times per long rest equal to your proficiency modifier. This is a temporary trait, when the sheet is finished it will be updated.

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Stable Energy

Every breath you take stabilizes the area around you. Once per long rest, as an action you can cause any illusion or charm within 15 feet to break. You do not need to make a saving throw to break it. This is a temporary trait, when the sheet is finished it will be updated.