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Numel

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Numel: Fire / Ground Type

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Numel Traits

Allignment: Not Available

Size

Height: 2’04”
Weight: 52 LBS

Speed

20 Feet

Age

100 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Strength ability score increases by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Numel wishes to evolve it may do so at level 8(see Camerupt for upgrades)

Numel Names

Possible names for Numel

Donmel, Chamallot, Numel, Camaub, Doonta, Daihuotuo or Don.

Abilities: Pick One

Oblivious: You squint your eyes. The Pokemon in front of you is doing...something. You're not sure if you should try to help them out or if you should run away from them. What on earth are they trying to do?

You are immune to the charmed and frightened condition.

Simple: You close your eyes and concentrate. Numbers floated around your head, this is too complicated for you, why can’t things just be simpler.

3 times per long rest, you may add your proficiency bonus again to a roll that already adds it.

Own Tempo: You watch as your foe runs around you trying to throw you off. That's useless against you. You know exactly what the plan is, there is nothing they can do to confuse you.

You are immune to the Confused condition and have resistance to psychic damage.

Strong

You are strong both in will and in body. Gain advantage on all strength skill checks. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Magnitude Pg XXXX

Flamethrower Pg XXXX

Take Down Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison, Bug, Steel, Fire and Fairy. Super Effective: Ground and Water. Immune: Electric. See ‘type effectiveness’ for more information.

Evolution Trait

Dull: Once per long rest as a reaction you can cause yourself to resist one damage roll. You must trigger this trait before you know the damage amount. This is a temporary trait, when the sheet is finished it will be updated.


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