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Nidoking

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Nidoking: Poison / Ground Type

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Nidoking Traits

Allignment: Not Available

Size

Height: 4’07”
Weight: 136 LBS

Speed

25 Feet

Age

100 years

Languages

You can speak, read and write Common and Tankonian.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something‌ ‌about‌ ‌why‌ ‌you‌ ‌get‌ ‌said‌ ‌mods).‌ ‌Your‌ Strength ‌ability‌ ‌score‌ ‌increases‌ ‌by‌ ‌+1.‌ ‌See‌ ‌rules‌ ‌on‌ ‌racial‌ ‌ability‌ ‌score‌ ‌increase‌ ‌for‌ ‌more‌ ‌information.‌ ‌

Evolution

This is the final evolution of this line. Nidoking can no longer evolve.

Nidoking Names

Possible names for Nidoking

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Nidoking might take on are: Nidoking, Neihdowohng, Niduowang, Nidokingus, Cnidocyte or Nido.

Tail Attack

You can use your tail to help you take down your foes. When grappling with your tail you have advantage on the first grapple check, you also can have one free hand when grappling. Also your tail as a last defense against anyone who tries to attack you. Your tail is a natural weapon, which you can use to make unarmed strikes. If you hit with it you deal bludgeoning damage equal to 1D6+your strength modifier. When using this trait you use your Strength or Dexterity modifier for your attack roll. This is a temporary trait, when the sheet is finished it will be updated.

Abilities: Pick One

Poison Point: As your foe hits you, you are able to jab your spike into your foe and watch as the poison leaks onto them and runs into their veins. You jump back and watch as they try to shrug it off. It was only a matter of time now before the poison set in.

When you get hit with a melee strike you may use a reaction to force the foe to make a Constitution saving throw, if failed they gain the ‘Poisoned’ condition. You can use this ability a number of times equal to your proficiency bonus per long rest. Your DC save is 8+Proficiency bonus+Constitution.

Rivalry: You grit your teeth as your opponent flaunts around the battlefield. With every step they take your hatred for them rises. You can’t let them win, there is no way you will allow that to happen.

If you deal damage to a creature that is the same gender as you, you deal more damage equal to your proficiency modifier.

Sheer Force: That's it, no more holding back or waiting for things to take their toll. It's time to hit your foes and hit them hard. You have waited long enough.

When a damaging racial attack would cause the enemy to roll a save, you may decide to have them succeed automatically. If you do, roll an extra damage die.

Racial Attacks: Pick One

Megahorn Pg XXXX

Earth Power Pg XXXX

Thrash Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting, Poison, Rock, Bug and Fairy. Super Effective: Ground, Water, Psychic and Ice. Immune: Electric. See ‘type effectiveness’ for more information.

Evolution Trait

Unarmed defense: Your hard skin creates a natural defense. When not wearing armor you have a DC of 13+Dexterity. This is a temporary trait, when the sheet is finished it will be updated.


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