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Murkrow: Dark / Flying Type

Murkow flew as fast as he could as arrows whizzed past him on all sides. His pursuers were almost upon him, but he was almost there. If he could lure them a few more feet up the path then they would be lost and unable to use the same path they took to chase him. He shook his head as thoughts of their remarks early threatened to climb their way into his head. These naive creatures had simply seen him and decided they would run him out of town, it just wasn’t fair, he had done nothing wrong. They had made their choice to try to harm him, now it was his turn to do the harming.

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Many rumors and stories imply that Murkrow are to be feared as they bring misfortune to anyone they meet, however there is very little truth to these tales. These dark feathered birds are merely Pokemon who are nocturnal and enjoy playing pranks on those that are rude to them. Their favorite thing to do to those that attack or treat them poorly is to trick the creator into chasing them through long winding mountain paths before flying away leaving the tormentor lost. These actions however create an endless cycle as the more they prank others the more others loathe them and tell others of their ‘evil’ nature.

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Shiny and glittering objects seem to call to Murkrow. Whenever they spot a sparkly object they get overcome with the desire to have it and will try their best to obtain it, be it by buying it or stealing it. Some Murkrow who find this desire in them to be especially strong will even hunt down Meowth or Gabite hordes to steal their most shiny possessions. They then will give these objects to those they feel a close connection with be it family or dear friends. If they have no good relationships with others they will simply hide the shiny objects around their home often forgetting where they put them.

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Because most creatures seem to have a bias against them, Murkrow tend to live by themselves be it in a lone house in the mountains or in the rundown area of towns. It is not uncommon for them to try to set up a home in nice locations just for nearby creatures to chase them off for fear they will bring back luck to everyone. Not wanting to ruffle any feathers they will often accept that they can’t live around others and build small homes on tall mountains hoping that they will simply be left alone.

Murkrow Traits

Allignment: Murkow are misunderstood tricksters that either give into the stories and use their negative connotations as a tool or try their best to show others they aren't creatures to be hated. They enjoy playing pranks on others and get a thrill out of causing harm to those that hurt them be it physically or emotionally.


Height: 1’08”
Weight: 4 LBS


30 Feet


The Murkrow line can live to be about 100 years old. They are considered to be mature at 18 but aren't adults till 20. As they get older their feathers become more and more frayed giving them a wild and unkempt look. No matter how much preening they do, most Murkrow are unable to avoid this fate.


You can speak, read and write Common and Jthooic. Many Murkrow are considered to have a voice that sounds like a cackle. Their words are hard and crisp making their words seem even more sinister than they really are.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

Your knowledge of the wilds and your ability to figure out just the right way to get back at someone with little effort is truly inspiring. Your Wisdom ability score increases by +1. See rules on racial ability score increase for more information.


No pokemon has to evolve, but if Murkrow wishes to evolve it may do so by consuming a Dusk Stone(see Honchkrow for upgrades)

Murkrow Names

Possible names for Murkrow

Yamikarasu, Cornebre, Paul, Murkrow, Kramurx, Silver, Nirou, Hakama, Heianya or Karasu.

Abilities: Pick One

Insomnia: Your eyelids are heavy, but that is normal for you. Sleep is for the weak, and you refuse to be considered weak. So you must stay awake, stay awake and take down everyone in your path.

You can not be forced by another creature to fall asleep.

Super Luck: You close your eyes and hold your lucky charm. It may not necessarily be enchanted, but if you believe in it enough it may just bring you good luck. It hasn’t failed you yet.

Your attacks critically hit at 1 number lower than they normally would.(if a 19 is normally a critical success for you, it is now 18)

Prankster: You bounce up and down in anticipation, the trap is set. Now all you have to do is wait for them to make a move and you will have them.

Non-damaging racial attacks that require your bonus action can instead be used as a reaction outside your turn.


You have a flying speed of 60 feet. To use this speed, you can’t be wearing medium or heavy armor. (see flying speed for more information). This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Peck Pg XXXX

Haze Pg XXXX

Taunt Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Ghost, Grass and Dark Super Effective: Rock, Electric, Ice and Fairy Immune: Ground and Psychic See ‘type effectiveness’ for more information.

Evolution Trait

Words Like Knives: When someone attacks you, you know just how to get them back. You know and may use the Vicious Mockery cantrip 5 times per long rest. If you do not have a Spell DC, your DC is 8+proficiency+Wisdom modifier. This is a temporary trait, when the sheet is finished it will be updated.

As she and her friends sat around the tavern table her dear friends told jokes and she did her best to hold in her laughter. Her lungs and nose were burning from the stress of it and unable to hold it any more she let out a loud cackle. As her boisterous voice filled the room all other tables in the small inn went quiet. Her heart sunk as her allies looked around questioning why everyone had suddenly stopped talking, but she knew. This happened every time she laughed, every time she ever spoke above a whisper. She cursed herself as the other tables started to murmur and talk softly with one another, she could feel the tension rising. Standing up she loudly said, “Well this has been fun, but I think i’m going to go for a walk. You guys keep eating.” She gave a pained smile as she turned to leave out the front door. There was no point in ruining this night for everyone when it was her, not her race, that other creatures couldn’t stand to be around.