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Monferno: Fire / Fighting Type

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Monferno Traits

Allignment: Not Available


Height: 2’11”
Weight: 48 LBS


25 Feet


100 years


You can speak, read and write Common and Sonhinese.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Charisma ability score increases by +1. See rules on racial ability score increase for more information.


No Pokemon has to evolve, but if Monferno wishes to evolve it may do so at level 9(see Infernape for upgrades)

Monferno Names

Possible names for Monferno

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Monferno might take on are: Moukazaru, Chimpenfeun, Monferno, Panpyro, Paisoongi, Flint, Chimler, Mitsumi or Shirogane.

Abilities: Pick One

Blaze: Your body is weak and tired, but your friends still need you. You feel your body get a little lighter and your soul starts to burn bright. You can’t let them down now, after all, you are still able to fight. You will protect them with everything you have left.

When your HP decreases to 1/2 of your normal health or less all Fire type Racial Attacks gain advantage and deal one additional die of damage.

Iron Fist: You close your eyes and focus. You have practiced your fighting technique your whole life and no one can dodge your hard, unwavering hits.

Add your proficiency modifier to attack and damage rolls of all racial attacks that have punching in there name if you do not already.


You can climb easily and quickly up surfaces that others would otherwise find impossible to do. You have a climbing speed of 25 feet. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Acrobatics Pg XXXX

Flare Blitz Pg XXXX

Fury Swipes Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Bug, Steel, Fire, Grass, Ice and Dark. Super Effective: Flying, Ground, Water and Psychic. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Flame: You can control the flame on your tail allowing you to light up dark areas and have a campfire at hand. It takes an action to dim or brighten your tail and it can cast light in a 0-60 foot radius with dim light 10 feet beyond the radius. You can also use the flame to warm any creature within 5 feet or use it to cook food. This is a temporary trait, when the sheet is finished it will be updated.

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