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Mismagius: Ghost Type

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Mismagius Traits

Allignment: Not Available


Height: 2’11”
Weight: 9 LBS


30 Feet


150 years


You can speak, read and write Common and Sonhinese.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

You can frighten and tease mon with ease as well as be able to control the fearful spirits that being frightened creates. Your Charisma and Wisdom ability scores increase by +1. See rules on racial ability score increase for more information.


This is the final evolution of this line. Mismagius can no longer evolve.

Mismagius Names

Possible names for Mismagius

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Mismagius might take on are: Mumargi, Magireve, Mismagius, Tranumagil, Muumajik, Muhngyimo, Meng or Yao.

Abilities: Pick One

Levitate: As you hover above the ground you see a rock flying towards you. You gracefully float higher and the rock flies underneath you. You are the master of the sky, no one can hit you out of it.

All Ground type racial attacks have no effect on you. You are also immune to difficult terrain and effects that are bound to the ground (such as caltrops or the entangle spell.


Pick a single creature within 15 feet that can hear you and cause them to make a Wisdom saving throw. If they are nervous or frightened before the incantation starts and they fail the save they become calm and comfortable for ten minutes. If they were bold and standoffish before the incantation and fail the save they become timid and scared. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Mystical Fire Pg XXXX

Phantom Force Pg XXXX

Psywave Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison and Bug. Super Effective: Ghost and Dark. Immune: Normal, Fighting and Ground. See ‘type effectiveness’ for more information.

Evolution Trait

Frightened: If a creature is within 15 feet and is scared or has the ‘frightened’ condition you can absorb and sense their feelings. Roll 1D20 with advantage to learn why they are frightened, the DM sets the amount. If you are within 15 feet of the scared creature for 5 minutes or longer you absorb most of their fear causing them to become numb and loosing the frightened condition if they had it. This is a temporary trait, when the sheet is finished it will be updated.

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