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Mime Jr.


Mime Jr.: Psychic / Fairy Type

Mime Jr. took his stance and started to use zen headbutt. He had seen his foe use it earlier and now he would mimic it to the best of his ability. His enemy took a step back and stuttered, " you, you can't use that move, it's impossible!" Mime Jr. smiled and mockingly said, " I told you i'm full of surprises. " He put his head down and charged toward the enemy, causing the foe to take a few steps back in fear. Right befor Mime Jr. made contact he changed trajectories and flew past his opponent, causing the foe to stand there, stunned and trying to process what had just happened. That pause gave him just enough time to slip away into the brush out of sight, just as he had planned.

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Mime Jr. will use their innate ability to mimic others to confuse their opponents. They can do this by mimicking an attack or even one of their teammates voices, with their foes confused they will make a break for it and run away. They can perfectly mimic expressions and emotions as well as long as they have seen another pokemon have them.

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When Mime Jr. is mimicking something it is often mesmerizing and hard to pull your eyes from them, but watch out, as soon as they have you off guard they will try to either run or steal something from you, or both!

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Mime Jr. have an innate fear of being alone, there are very few that can actually stand to be by themselves. Because of this they often will live in large cities where the noises from other pokemon can be heard at all times.

Mime Jr. Traits

Allignment: Mime Jr. are good at mimicking so it's hard to tell what they are really feeling. For the most part they will do what is right in most situations, but may need convincing to do so.


Height: 2’00”
Weight: 28 LBS


25 Feet


150 years


You can speak, read and write Common and Sonhinese.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Charisma or Dexterity ability score and increase it by +1. See rules on racial ability score increase for more information.


No pokemon has to evolve, however if Mime Jr. wishes to evolve it must be level 8 and know the racial attack Mimic. (see Mr. Mime and Galarian Mr. Mime for upgrades)

Mime Jr. Names

Possible names for Mime Jr.

Manene, Mime jr, Pantomime, Hungnaenae, Monini, James or Mane.

Abilities: Pick One

Soundproof: Your foes last attack reverberates around you. As the noise dies down you grin.” I'm sorry, what did you say?” you ask mockingly. They step back in shock. You may be hard of hearing, but from time to time it has its advantages.

You are resistant to all thunder damage.

Filter: As your foe lunges at you, you are able to quickly sidestep their attack catching them off guard. You won’t be able to dodge all their attacks, but if you pick carefully what ones to surprise your foe on, then you may just win this fight.

Whenever an attack would be rolled with advantage against you, you may negate the advantage as a reaction a number of times equal to your proficiency modifier. You regain expended usages on a long rest.

Technician: As your friends doze off around the fire pit you sneak a ways off. It's time to get a little bit of extra practice. You will catch up to their strength, you just need a little bit more practice than them and work on the basics to perfect them.

Whenever you would normally roll a D4 when dealing damage, you roll a D6 instead.


By mimicking others' movements you can cause them to become confused and distracted. As an action when you attempt to copy a foe's action you must make a performance or athletics check (with advantage) contested by the target's Dexterity, a creature can not automatically cause this check to fail. If successful on their next turn you use your reaction to take the same actions as them in the same, or mirrored way they do. If they move, you move, if they attempt to hit someone, you attempt to hit someone. You do your best to copy their moves, however if they use a spell that you are unable to use or use a weapon you do not have, you still do the motions but it has no effect. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Baton Pass Pg XXXX

Light Screen Pg XXXX

Safeguard Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting and Psychic. Super Effective: Poison, Ghost and Steel. Immune: Dragon See ‘type effectiveness’ for more information.

Evolution Trait

Emotions: You are good at reading movements and emotions. This trait allows you to use the sense emotions spell an amount of times per long rest equal to your proficiency bonus. When using this trait you do not use a spell slot. This is a temporary trait, when the sheet is finished it will be updated.

Mime Jr. stood in the middle of a large crowd of pokemon. In front of them was supposedly a large stage, but she was to short to see over all of the pokemon in front of her. She looked around for something to help her.... there! Off to the right was a stack of large crates, if she could get ontop of them... She quickly darted under and around pokemon eventually making her way to the boxes expertly pulling herself up on top of them. There, now she could see... WHAT! couldn't be.... She had to get up to the stage and fast!