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Mewtwo

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Mewtwo: Psychic Type

Mewtwo took a tentative step back as the Pokemon all around her started to shout. Shaking her head and covering her ears, she managed to say, “No, no. That's not what I meant. You just don’t understand.” The group of Pokemon around her pressed in closer, her words seeming to have only made them angrier. How could they think she didn’t care? Why did she care that they cared? Everything just seemed so messed up. She wished they would all just go away and leave her alone. Why had she ever left her home?

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Due to its actions long ago, the original Mewtwo was cursed to never have help from the other legendaries to create offspring. Because of this, Mewtwo created a way of gene splicing to create other Mewtwo in a lab. It is a difficult process and requires tons of time, patience, and expensive materials to do. It is forbidden by the life legendaries to create another Pokemon life, however, Mewtwo don’t seem to care what they think. Their DNA is closely related to that of Mew, but most Mewtwo are too proud to admit this.

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Because they are born in a lab and rarely have interactions with other Pokemon, most Mewtwo have a hard time showing their emotions and are often labeled as cold or uncompassionate. These misunderstandings leave most Mewtwo wanting to be left alone and hating interacting with others. Mewtwo can stand nearly motionless; they do this to conserve energy or to hide. They are very good at hiding, so you may have seen one and didn’t even notice. Although they don’t tend to start fights, they will always try to finish them. Once they start fighting, they will not rest until their enemy is completely destroyed.

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Most Mewtwo prefer to live off on their own in remote areas like caves or small islands where they can sit peacefully and think without others interrupting. If another creature tries to invade their home, they will either fight back or quickly run off to find a new one.

Mewtwo Traits

Allignment: Pokemon tend to think that Mewtwo are cold or evil, but they just have a hard time communicating. They tend to calculate everything before taking action and try to find the most efficient way to do things. They tend not to care about other creatures and just want to be left alone.

Size

Height: 6’07”
Weight: 269LBS

Speed

30 Feet

Age

800 years

Languages

You can speak, read and write Common, Ancient and Tankonian.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Intelligence ability score increases by +2 and at level 7 your Charisma score increases by +1. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Mewtwo can no longer evolve, however it can mega evolve at level 15. (See Mega Mewtwo X or Mega Mewtwo Y for upgrades)

Mewtwo Names

Possible names for Mewtwo

Mewtwo, Mewduo, Mewtu, Chimuhngmuhng, Mjutu, Mjudi, Myutu, Blue, Myootoo or Mewtva.

Abilities: Pick One

Pressure: You step towards your enemy and you see them shaking. Just being in your presence terrifies them. They should be terrified, you have so many ways in which you can defeat them.

On a short rest you may regain power points points equal to half your hit die rather than gaining health.

Unnerve: Your foe glances over at you as they raise the berry to their lips. You harshly glare at them and yell, “ Hey, that's against the rules, you can’t eat that mid battle!” They hesitate. Good, you're getting through to them, you will have to convince them not to eat it, if they don't listen to you and eat it you're in deep trouble.

You may use your reaction to prevent any enemy within 30 feet from using a consumable item (such as a scroll or potion).

Intimidate

Your gaze is enough to strike fear into a creature's heart. Gain advantage on all intimidation checks. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

LV 1

Calm Mind Pg XXXX

Amnesia Pg XXXX

Mist Pg XXXX

LV 7

Confuse Ray Pg XXXX

Psywave Pg XXXX

Teleport Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting and Psychic. Super Effective: Bug, Ghost and Dark. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Still: You have the ability to stand nearly motionless. All foes have disadvantage when making perception checks and you have advantage on stealth checks when you are motionless.This is a temporary trait, when the sheet is finished it will be updated.


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