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Metang: Steel / Psychic Type

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Metang Traits

Allignment: Not Available


Height: 3’11”
Weight: 446 LBS


25 Feet


300 years


You can speak, read and write Common, Reformed Ancient and Nehoean.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Dexterity or Intelligence ability score and increase it by +1. See rules on racial ability score increase for more information.


No Pokemon has to evolve, but if Metang wishes to evolve it may do so at level 11(see Metagross for upgrades)

Metang Names

Possible names for Metang

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Metang might take on are: Metang, Metangoo, Jinshu, Guai, Morrison or Etang.

Abilities: Pick One

Clear Body: You take a deep breath and concentrate. You must strengthen your mind, to make it clear. Once you clear your mind then you can clear your body and then none of your foes tricks will be able to affect you.

3 times per long rest, you can ignore disadvantage on one roll of your choice.

Light Metal: The plates on your back may not be the strongest material, but its light and that allows you to be maneuverable. It doesn’t matter how weak your defence is if they can’t hit you.

You are half the weight of your race's average weight. You gain an additional 10 feet on long jumps, high jumps and your foot speed.


You have four brains and can think four times as much. Gain advantage on all investigation and history checks. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Zen Headbutt Pg XXXX

Iron Defense Pg XXXX

Take Down Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon and Fairy. Super Effective: Ground, Ghost, Fire and Dark. Immune: Poison. See ‘type effectiveness’ for more information.

Evolution Trait

Floating: As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 25 feet. This is a temporary trait, when the sheet is finished it will be updated.

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