Players Pokedex How to play



Magnemite: Electric / Steel Type

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Magnemite Traits

Allignment: Not Available


Height: 1’00”
Weight: 13 LBS


20 Feet


100 years


You can speak, read and write Common and Tankonian.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Intelligence ability score increases by +1. See rules on racial ability score increase for more information.


No Pokemon has to evolve, but if Magnemite wishes to evolve it may do so at level 8(see Magneton for upgrades)

Magnemite Names

Possible names for Magnemite

Coil, Magneti, Magnemite, Magnetilo, Koil, Siuchihgwaai, Xiaciguai or Magnemayt.

Abilities: Pick One

Magnet Pull: As your enemy steps towards you, you can feel the magnetic field around you pull them even closer. They may be able to hit you easier this way, but at least they won't be able to hurt your friends.

You know the spell compelled duel and can cast it at any time on steel type Pokemon without using a spell slot. Constitution is your spellcasting ability modifier.

Sturdy: You fly backwards and your face collides with a tree. You crumple to the ground in pain. How did you go down so easily? No, you won’t go down like this. It takes all your effort but you manage to get back up. You have to keep fighting.

If you fall unconscious, you may regain 1 HP at the start of your next turn. This ability can only be used once per long rest. Also, any spell or effect that would instantly cause you to drop to 0 HP without death saves, instead causes you to fall unconscious and start rolling death saves.

Analytic: Ok, so you are the slowest, but that just means you have more time to figure out how to make the most of your attacks. They will never see it coming.

On the first round of combat, gain advantage on attacks against targets with higher initiative.


You can cause your body to become magnetic. You can push and pull magnetic objects at will in this stait, as an action you can attempt to pull any magnetic object towards you that is within 15 feet. The object travels in a straight line and comes as close to you as possible, if another object is in the way, such as a door, then it remains pinned against the obstacle till it is no longer being pulled. The object must be made of at least 90% magnetic material and if the object is heavier then you or is secured down to something stable, such as a tree or stone statue, you instead are pulled towards it. If the object is attached to a creature you are unable to pull on it. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Light Screen Pg XXXX

Thunder Shock Pg XXXX

Screech Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Normal, Flying, Rock, Bug, Steel, Grass, Electric, Psychic, Ice, Dragon and Fairy. Super Effective: Fighting, Ground and Fire. Immune: Poison. See ‘type effectiveness’ for more information.

Evolution Trait

Floating: As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 20 feet. This is a temporary trait, when the sheet is finished it will be updated.

Not Available