Players Pokedex How to play



Machamp: Fighting Type

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Machamp Traits

Allignment: Not Available


Height: 5’03”
Weight: 286 LBS


25 Feet


100 years


You can speak, read and write Common and Tankonian.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Strength or Dexterity ability score and increase it by +1. See rules on racial ability score increase for more information.


This is the final evolution of this line. Machamp can no longer evolve.

Machamp Names

Possible names for Machamp

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Machamp might take on are: Kairky, Mackogneur, Machamp, Machomel, Goeryeokmon, Gwaailihk or Guaili.

Abilities: Pick One

Guts: “Is that all you got?!” You scream as you feel the poison start to set in. A little poison isn’t going to slow you down, you will just have to take a few more risks. You won’t let them win.

If you have any conditions your attacks deal 2D6 more damage to your first attack each round. The conditions ‘prone’ and ‘grapple’ are not affected by this ability.

No Guard: Your lack of protection makes you extremely vulnerable, but it allows you to move and take out your enemies efficiently. The weakness it gives you is huge, but the advantage is large as well.

All your melee attacks have advantage. If you hit a creature with a melee attack all attacks made against you until the start of your next turn are made with advantage.

Steadfast: You fall down on to the ground. How could this have happened, you were supposed to be unmovable. You pull yourself back onto your feet. You won’t let them touch you next time, you will stay on your feet no matter what.

When you are knocked prone you do not have to pay the movement cost to get up.


Once per round as a free action, if you make an unarmed strike, after the target has taken damage you may cause them to make a Dexterity saving throw. If failed they get knocked prone. Your DC save for this trait is 8+proficiency+Strength modifier. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Dynamic Punch Pg XXXX

Wide Guard Pg XXXX

Strength Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Rock, Bug and Dark. Super Effective: Flying, Psychic and Fairy. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Extra Hands: You may use the versatile property of a weapon even if your other hand is holding a shield or any other item. This is a temporary trait, when the sheet is finished it will be updated.

Not Available