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Lapras: Water / Ice Type

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Lapras Traits

Allignment: Not Available


Height: 8’02”
Weight: 485 LBS


25 Swimming


300 years


You can speak, read and write Common and Tankonian.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Charisma ability score increases by +1 and at level 7 your Charisma and Dexterity score increase by +1. See rules on racial ability score increase for more information.


This is the only evolution of this line. Lapras can not evolve.

Lapras Names

Possible names for Lapras

Laplace, Lokhlass, Lapras, Buihbuihluhng, Chenglong, Ash or Lazuli.

Abilities: Pick One

Water Absorb: Your foes water attack hits you. You take a deep breath and smile. That was just the boost you needed. Now that you're refreshed it's time to attack.

If you get hit by a Water type racial attack you gain XD4 HP where X equals your proficiency modifier and do not take any damage. You are also resistant to all water based attacks that don’t deal cold damage.

Shell Armor: Your foe runs straight towards you, their weapon held out in front of them. You close your eyes and position yourself. You hear a thud and feel the weapon slide off of you. It hit your shell, causing them to lose their footing, now it's time for you to attack.

If you would take a critical hit, the enemy must roll again, not adding their attack modifier. If they roll less then your AC, then their attack deals no damage, if they roll more there attack hits as a critical hit.

Hydration: Rain suddenly starts to fall out of the sky. As the droplets hit you you can feel yourself gaining strength. You smile; this is just the boost you needed to finish this fight.

When in rain, conditions that do not prevent the use of your action are healed automatically at the start of your turn.

Mind Reader

You have the ability to peer into another's mind. This trait allows you to use the Detect Thoughts once per long rest. When using this trait you do not use a spell slot and if you do not have a spell DC, your DC save for this attack is 8+proficiency+Charisma. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

LV 1

Mist Pg XXXX

Water Pulse Pg XXXX

Sing Pg XXXX

LV 7

Rain Dance Pg XXXX

Perish Song Pg XXXX

Sheer Cold Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Water and Ice. Super Effective: Fighting, Rock, Grass and Electric. Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Land Walker: You are just as skilled in the water as you are outside of it. You have a foot movement speed of 25 feet. You can also breathe above water. This is a temporary trait, when the sheet is finished it will be updated.

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