Players Pokedex How to play

Lanturn

Print

Lanturn: Water / Electric Type

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Not Available

Lanturn Traits

Allignment: Not Available

Size

Height: 3’11”
Weight: 49 LBS

Speed

25 Swimming

Age

100 years

Languages

You can speak, read and write Common and Jthooic.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Intelligence and Charisma ability score increase by +1. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Lanturn can no longer evolve.

Lanturn Names

Possible names for Lanturn

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Lanturn might take on are: Lanturn, Diandengguai, or Nahtyph.

Abilities: Pick One

Volt Absorb: The electricity from your foes attack crackles around you and you watch as their face falls. The electricity isn’t hurting you, in fact its healing you. With a smirk you say, “ Well that was refreshing.”

If you get hit by an Electric type racial attack you gain XD4 HP where X equals your proficiency modifier and do not take any damage. You are also resistant to lightning damage.

Illuminate: At first it is faint, but after a bit the area around you starts to glow and you can soon see everything.

As a bonus action you may use the light spell on yourself. You can dismiss it at any time as a free action.

Water Absorb: Your foes water attack hits you. You take a deep breath and smile. That was just the boost you needed. Now that you're refreshed it's time to attack.

If you get hit by a Water type racial attack you gain XD4 HP where X equals your proficiency modifier and do not take any damage. You are also resistant to all water based attacks that don’t deal cold damage.

Blinding Light

You are able to cause a flash of light to erupt from the light on your head. Once per long rest, as an action you can cause all creatures within a 15 foot radius who can see to make a Constitution saving throw. If failed they become blinded till the end of your next turn. Your DC save for this trait is 8+proficiency+Intelligence modifier. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Hydro Pump Pg XXXX

Eerie Impulse Pg XXXX

Confuse Ray Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Flying, Steel, Fire, Water and Ice. Super Effective: Ground and Grass. Immune: None. See ‘type effectiveness’ for more information.

Evolution Trait

Dazzling Dance: Your lights and movements are enough to catch others eyes. Gain advantage on all performance checks. This is a temporary trait, when the sheet is finished it will be updated.


Not Available