Jumpluff: Grass / Flying Type
Allignment: Not Available
Weight: 6 LBS
You can speak, read and write Common and Jthooic.
There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.
Racial Ability score increase
XXXX(something about why you get said mods). Your Dexterity ability score increases by +1. See rules on racial ability score increase for more information.
This is the final evolution of this line. Jumpluff can no longer evolve.
Possible names for Jumpluff
Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Jumpluff might take on are: Watacco, Cotovol, Jumpluff, Papungha, Somsomko, Jiazimaitan, Dzhamplaff or Nekko.
Abilities: Pick One
Chlorophyll: As the light hits you, you can feel your stamina rising. You had been holding back for the last little bit, but with the new power it’s time to let it all out, and you won't hold back any more.
If you are in harsh sunlight, gain +20 foot speed. You are also immune to all negative effects caused by harsh sunlight.
Leaf Guard: The sun is high and your mood is good, there is no way you are going to lose to your opponent. You watch their moves and notice small particles of yellow pollen fall off of them and smile. Their attack won't affect you, after all you are a plant, so you can’t be poisoned, but they don’t know that.
When in harsh sunlight, conditions that do not prevent the use of your action are healed automatically at the start of your turn.
Infiltrator: You know how to move perfectly to hit your foes without fear of consequences. Time to hit them hard.
Your attacks ignore half and three quarters cover.