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Jumpluff: Grass / Flying Type

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Jumpluff Traits

Allignment: Not Available


Height: 2’07”
Weight: 6 LBS


30 Feet


100 years


You can speak, read and write Common and Jthooic.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Dexterity ability score increases by +1. See rules on racial ability score increase for more information.


This is the final evolution of this line. Jumpluff can no longer evolve.

Jumpluff Names

Possible names for Jumpluff

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Jumpluff might take on are: Watacco, Cotovol, Jumpluff, Papungha, Somsomko, Jiazimaitan, Dzhamplaff or Nekko.

Abilities: Pick One

Chlorophyll: As the light hits you, you can feel your stamina rising. You had been holding back for the last little bit, but with the new power it’s time to let it all out, and you won't hold back any more.

If you are in harsh sunlight, gain +20 foot speed. You are also immune to all negative effects caused by harsh sunlight.

Leaf Guard: The sun is high and your mood is good, there is no way you are going to lose to your opponent. You watch their moves and notice small particles of yellow pollen fall off of them and smile. Their attack won't affect you, after all you are a plant, so you can’t be poisoned, but they don’t know that.

When in harsh sunlight, conditions that do not prevent the use of your action are healed automatically at the start of your turn.

Infiltrator: You know how to move perfectly to hit your foes without fear of consequences. Time to hit them hard.

Your attacks ignore half and three quarters cover.


You are so light that other creatures can use you to help lift them. When another creature is holding onto you, you can cause the effects of the jump spell to affect them. When they jump, you also are moved along with them. You don’t need any components to use this trait and it does not use a spell slot. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Synthesis Pg XXXX

Bounce Pg XXXX

Memento Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting, Water and Grass Super Effective: Flying, Poison, Rock, Fire and Ice Immune: Ground See ‘type effectiveness’ for more information.

Evolution Trait

Floating: As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 30 feet. This is a temporary trait, when the sheet is finished it will be updated.

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