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Jirachi

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Jirachi: Steel / Psychic Type

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Jirachi Traits

Allignment: Not Available

Size

Height: 1’00”
Weight: 2 LBS

Speed

30 Feet

Age

800 years

Languages

You can speak, read and write Common, Ancient and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Charisma and Wisdom ability score increases by +1 and at level 7 your Charisma score increases by +1. See rules on racial ability score increase for more information.

Evolution

This is the only evolution of this line. Jirachi can not evolve.

Jirachi Names

Possible names for Jirachi

Jirachi, Jilaqi, Tziratsi, Dzhirachi, Zhelat or Sachi.

Abilities: Pick One

Serene Grace: You close your eyes and take a deep breath. You are one with the world, whatever the universe has in store for you is what will happen, and there is nothing anyone else can do about it. All you can do is be a vessel for what the universe wants.

As a bonus action you may cause an enemy to have disadvantage on a saving throw against one of your attacks. You can use this ability a number of times equal to your proficiency modifier.

Racial Attacks: Pick One

LV 1

Cosmic Power Pg XXXX

Swift Pg XXXX

Meteor Mash Pg XXXX

LV 7

Gravity Pg XXXX

Doom Desire Pg XXXX

Life Dew Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Floating

As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 30 feet. This is a temporary trait, when the sheet is finished it will be updated.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon and Fairy Super Effective: Ground, Ghost, Fire and Dark Immune: Poison See ‘type effectiveness’ for more information.

Evolution Trait

Hope: You can empower creatures to reach their goals and dreams. This trait allows you to use the guidance cantrip. This is a temporary trait, when the sheet is finished it will be updated.


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