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Huntail

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Huntail: Water Type

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Huntail Traits

Allignment: Not Available

Size

Height: 5’07”
Weight: 59 LBS

Speed

25 Swimming

Age

100 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Dexterity ability score increases by +2. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Huntail can no longer evolve.

Huntail Names

Possible names for Huntail

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Huntail might take on are: Huntail, Serpang, Aalabyss, Lieban, Aal or Hanten.

Abilities: Pick One

Swift Swim: As the rain falls you can see the water level start to raise. Within no time at all the water is up to your waist. Your opponent tries to attack you, but this is your element, there is no way there sluggish moves will hit you.

If it is raining you gain 20 feet speed. You are also immune to all negative effects caused by rain.

Water Veil: As the flames come closer and closer to you, you chant under your breath. You may not be currently enveloped in water, but the spirit of the waters you grew up in is still inside you. It will not leave you now that you need it most.

You are immune to the burn condition and have resistance to fire damage.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Sucker Punch Pg XXXX

Hydro Pump Pg XXXX

Scary Face Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Steel, Fire, Water and Ice Super Effective: Grass and Electric Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Deception: You are great at tricking others into thinking you are something you are not. This trait allows you to use the Disguise Self spell an amount of times per long rest equal to your proficiency modifier. When you use this trait you do not use a spell slot and if you do not have a spell save DC, your spell save for this trait is 8+proficiency+Dexterity modifier. This is a temporary trait, when the sheet is finished it will be updated.


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