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Houndour: Dark / Fire Type

Houndour ran as fast as he could, the branch bouncing up and down with each step. He didn't like to steal things, but his friends needed the berries, and he didn't have enough money to pay for them. He heard shouts behind him as the angry Pokemon started to gain on him. He wouldn't be able to outrun them for long; he had to find somewhere to hide. He spotted a fallen tree and ducked inside it. He pushed himself low to the ground and started to slow his breathing. He closed his eyes and listened. He could hear the group getting closer, and they eventually passed him by. He may not enjoy stealing, but man, was he good at it!

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Houndour mainly communicate with howls. These howls can be heard over long distances and make it an effective way to talk. However, only other Houndour and Houndoom can understand what the howls mean. Some Houndour like to howl at nighttime and will sing with others to feel happy.

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Houndour are extremely territorial; if they believe that something belongs to them, they will fight for it until they get it. Even though they are territorial, they are still very good at teamwork. If a group of Pokemon accepts them as a friend, they can easily work together with the team. From time to time, a Houndour may go off and travel on its own, but most Houndour like to fight with a pack of other Houndour.

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Houndour like to live in communities with other Houndour and Houndoom. They will often spend most their day playing around and practicing how to fight and defend themselves.

Houndour Traits

Allignment: Houndour are extremely loyal; once you earn their trust, they will do whatever you say without even questioning it. This leads Pokemon to constantly take advantage of th


Height: 2’00”
Weight: 23 LBS


25 Feet


100 years


You can speak, read and write Common and Jthooic.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Intelligence ability score increases by +1. See rules on racial ability score increase for more information.


No Pokemon has to evolve, but if Houndour wishes to evolve it may do so at level 6(see Houndoom for upgrades)

Houndour Names

Possible names for Houndour

Delvil, Malosse, Houndour, Hunduster, Dailubi, Khandor or Dour.

Abilities: Pick One

Early Bird: You are fast asleep and having the most wonderful dream...Hold on a second, weren't you just battling? Your eyes flash open, oh crap! You fell asleep on the battlefield, how did that even happen?

If you have the sleep condition, at the start of your turn you may make a Wisdom save against the save that puts you to sleep, if successful you wake up.

Flash Fire: The flames lick at you and suddenly you are filled with rage. Fire is your element. Your foes’ attacks are pathetic. It's time to show them what a fire type Pokemon is really made of.

When you are dealt fire damage, add an extra damage die the next time you deal fire damage. Additionally, you are resistant to damage from, and are immune to the non damage effects of Fire type racial attacks.

Unnerve: Your foe glances over at you as they raise the berry to their lips. You harshly glare at them and yell, “ Hey, that's against the rules, you can’t eat that mid battle!” They hesitate. Good, you're getting through to them, you will have to convince them not to eat it, if they don't listen to you and eat it you're in deep trouble.

You may use your reaction to prevent any enemy within 30 feet from using a consumable item (such as a scroll or potion).

Dark Messages

You know and can write Thieves’ Cant and can even speak a unique version of it. Any creature who knows Thieves Cant can understand these cries. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Odor Sleuth Pg XXXX

Ember Pg XXXX

Feint Attack Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Ghost, Steel, Fire, Grass, Ice and Dark Super Effective: Fighting, Ground, Rock and Water Immune: Psychic See ‘type effectiveness’ for more information.

Evolution Trait

Persuasive Words: You are good at using your words and can often convince others to help you out. Gain advantage on all persuasion checks. This is a temporary trait, when the sheet is finished it will be updated.

Houndour sat on the hilltop listening. It was a chilly night and she could hear the Hoothoot calling to each other in the distance. A cool breeze blew through her fur and the moon shone down on her. She had promised to come to this hill every night until he came back. It had been a year since she had last seen him, and everyone in the village didn't think he would return, but she knew he would. He had promised, and that was enough for her. Her ears perked up. She could hear a faint howl; it was far off, but could it be, just maybe....?