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Horsea

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Horsea: Water Type

Horsea grabbed onto the tree branch with her tail as the water attempted to pull her downstream. The current hadn't been this strong a moment ago, what had caused it to suddenly get so violent? Just as quickly as it had started, the strong pull of the current stopped. She tentatively let go of the branch and looked around. What on earth could…? Her mind stopped mid-thought as her eyes lay on what was in front of her, trying to comprehend what she was seeing, it couldn’t be...

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The long snout that sits on Horsea’s face is occasionally used to shoot water and other things out of. They have great aim and have been known to sit below the water’s surface and shoot streams of water at passing creatures before quickly running away. When scared they can even shoot a small amount of ink out of their snouts, using the dark liquid to blind there foes before escaping.

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Horsea have a prehensile tail that works much like a hand. They use it to hold onto objects if the current tries to sweep them away. When swimming, they use their fin to move backwards and forwards and use their tail to stay perfectly balanced. There is a common game that young Horsea play where they all wrap their tails together and see who can hold on the longest.

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Most Horsea will make their homes near coral reefs. They feel comfortable close to the water's surface and may even make coral gardens to decorate their houses. Moss is their favorite food and many will carry small amounts around with them to sprinkle it on their food as a type of spice.

Horsea Traits

Allignment: Horsea are known for being little pranksters, however they enjoy helping others out as well. When helping others out they will often get themselves into trouble and will end up needing help from those they were trying to help.

Size

Height: 1’04”
Weight: 17 LBS

Speed

25 Swimming

Age

100 years

Languages

You can speak, read and write Common and Tankonian.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

You have a strong grip and can easily change direction on a dime. Choose your Strength or Dexterity score and increase it by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Horsea wishes to evolve it may do so at level 8(see Seadra for upgrades)

Horsea Names

Possible names for Horsea

Tattu, Misty, Hypotrempe, Horsea, Seeper, Ssodra, Mohaima, Khorsi or Panmahkhoimah.

Abilities: Pick One

Swift Swim: As the rain falls you can see the water level start to raise. Within no time at all the water is up to your waist. Your opponent tries to attack you, but this is your element, there is no way there sluggish moves will hit you.

If it is raining you gain 20 feet speed. You are also immune to all negative effects caused by rain.

Sniper: You take a deep breath and aim. No need to rush things. Take all the time you need to get the perfect shot.You only get one shot, so it must be perfect.

When you roll a critical hit on any ranged attack add one extra die of damage.

Damp: You hear a soft clicking noise and smile. Your opponent is trying to make a spark to start an explosion. But they can't. The air around you is wet, making it impossible to pull their trump card. The high ground is now yours.

All creatures or objects within 10 ft of you are resistant to fire damage, including yourself. You are also immune to the racial attacks self destruct, explosion and mind blown, if you are within the damage zone of these attacks nothing happens.

Nose Gun

You can fit small items in your snout and shoot them at nearby foes. The item can be no larger than 3 inches and when placed in your snout it is as if you were putting it in your mouth so if the item is coated with something it affects you. (i.e. items with poison on them will poison you, items on fire will burn you ect) You can shoot the object in a 15 foot straight line. If the object would deal damage it deals 1D4+Dex. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Agility Pg XXXX

Leer Pg XXXX

Water Gun Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Steel, Fire, Water and Ice Super Effective: Grass and Electric Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Ink: You have a small reserve of ink in your snout that you can shoot at foes. Once per long rest you can cause a creature within a 15 foot line to make a Dexterity saving throw greater than 8+Dex. On a hit they are temporarily blinded till the end of your next turn. This is a temporary trait, when the sheet is finished it will be updated.


As he bobbed along the ocean floor, Horsea looked at all the stores. He was in the shopping district and was looking for something good to get. As he rounded a corner he spotted a bunch of stalls lined up on either side of the sandy path.This was more along the lines of what he could get. There were a number of other water type’s at the stalls buying goods. Yes, this would work. He wandered up to one of the stands and spotted something he wanted. Smiling at the merchant he took a deep breath in and blasted ink into the shop keepers face, quickly swiping something off the table he ran as fast as he could away.