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Hitmontop: Fighting Type

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The way you move can only be described as elegant. Gain advantage on all performance checks. This is a temporary trait, when the sheet is finished it will be updated.

Hitmontop Traits

Allignment: Not Available


Height: 4’07”
Weight: 105 LBS


25 Feet


150 years


You can speak, read and write Common and Jthooic.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Dexterity and Strength ability score increase by +1. See rules on racial ability score increase for more information.


This is the final evolution of this line. Hitmontop can no longer evolve.

Hitmontop Names

Possible names for Hitmontop

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Hitmontop might take on are: Kapoerer, Kapoera, Hitmontop, Kebolang, Copoeira or Lang.

Abilities: Pick One

Intimidate: You grin as your foe tries to push themselves back up. Your last attack had hit hard and you can see new fear in their eyes. They had underestimated you before, but now that they know your true strength, they are terrified.

At the start of your turn on the first round of combat, all hostile creatures within line of sight must make a Wisdom saving throw. If failed, they become frightened for a number of rounds equal to your proficiency bonus or until they take damage. Your DC save is 8+Proficiency+Charisma.

Technician: As your friends doze off around the fire pit you sneak a ways off. It's time to get a little bit of extra practice. You will catch up to their strength, you just need a little bit more practice than them and work on the basics to perfect them.

Whenever you would normally roll a D4 when dealing damage, you roll a D6 instead.

Steadfast: You fall down on to the ground. How could this have happened, you were supposed to be unmovable. You pull yourself back onto your feet. You won’t let them touch you next time, you will stay on your feet no matter what.

When you are knocked prone you do not have to pay the movement cost to get up.

Racial Attacks: Pick One

Gyro Ball Pg XXXX

Sucker Punch Pg XXXX

Close Combat Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Rock, Bug and Dark Super Effective: Flying, Psychic and Fairy Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Leg Burst: You can spin rapidly on your head causing your feet to be as deadly as any blade. By using this trait you can use the sword burst spell. When using this trait you use the spell as if it were a lv 1 cantrip. This is a temporary trait, when the sheet is finished it will be updated.

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