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Hitmonlee

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Hitmonlee: Fighting Type

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Long legs

Your legs can stretch to give you a bit of extra reach. When making unarmed strikes you can reach up to 10 feet rather than the standard 5. This is a temporary trait, when the sheet is finished it will be updated.

Hitmonlee Traits

Allignment: Not Available

Size

Height: 4’11”
Weight: 109 LBS

Speed

25 Feet

Age

150 years

Languages

You can speak, read and write Common and Tankonian.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Strength ability score increases by +2. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Hitmonlee can no longer evolve.

Hitmonlee Names

Possible names for Hitmonlee

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Hitmonlee might take on are: Sawamular, Kicklee, Hitmonlee, Sirasomon, Sagulaai, Giovanni or Shawalang.

Abilities: Pick One

Limber: Your enemy's hand pulses with electricity as they charge toward you. There is no way on earth that you are going to let them touch you. You dodge as they try to hit you. You can take a few hits, but you refuse to be paralyzed.

You are immune to the shocked condition and have resistance to lighting damage.

Reckless: As you charge towards your foe you can see that there is no way you will come out of this attack unscathed. You may take damage, but it will be less then your foe will take, and that's all that matters.

Whenever you hit an opponent with an attack that deals damage to yourself, you may roll 1D4+strength modifier with a minimum of 1. Deal that much bludgeoning damage to yourself and double that to your opponent.

Unburden: You are running as fast as you can but your foe is quickly catching up to you. There is only one way for you to be able to run faster, you drop your satchel and you feel your body get lighter and your feet move faster. If you get out of this alive you may be able to get it back, but first you have to focus on staying alive.

When you drop, or throw a weapon in combat gain +5 feet movement speed with a maximum of +15 feet. Your speed returns to normal after a minute or if you pick up the weapon.

Racial Attacks: Pick One

Close Combat Pg XXXX

Mega Kick Pg XXXX

Wide Guard Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Rock, Bug and Dark Super Effective: Flying, Psychic and Fairy Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Balance: Your sense of balance is quite impressive. You can not gain the prone condition and another creature can not force you to fall over or move. This is a temporary trait, when the sheet is finished it will be updated.


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