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Giratina: Ghost / Dragon Type

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Giratina Traits

Allignment: Not Available


Height: 14’09”
Weight: 1653 LBS


25 Feet


800 years


You can speak, read and write Common and Sonhinese.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Wisdom and Charisma ability score increases by +1 and at level 7 your Wisdom score increases by +1. See rules on racial ability score increase for more information.


This is the only evolution of this line. Giratina can not evolve.

Giratina Names

Possible names for Giratina

Giratina, Geihladainaahp, Qiladina, Purachina, Girasol or Girare.

Abilities: Pick One

Pressure: You step towards your enemy and you see them shaking. Just being in your presence terrifies them. They should be terrified, you have so many ways in which you can defeat them.

On a short rest you may regain power points points equal to half your hit die rather than gaining health.

Telepathy: You close your eyes and listen to your friends thoughts. Okay, so that is the plan, you relay it to everyone else on your side. As long as everyone sticks to the plan you should be able to win this fight with ease.

You ignore damage from all allies AoE attacks and spells.

Levitate: As you hover above the ground you see a rock flying towards you. You gracefully float higher and the rock flies underneath you. You are the master of the sky, no one can hit you out of it.

All Ground type racial attacks have no effect on you. You are also immune to difficult terrain and effects that are bound to the ground (such as caltrops or the entangle spell.


You can cast the ‘darkness’ spell once with this trait per long rest. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

LV 1

Shadow Sneak Pg XXXX

Aura Sphere Pg XXXX

Dragon Breath Pg XXXX

LV 7

Ominous Wind Pg XXXX

Ancient Power Pg XXXX

Scary Face Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison, Bug, Fire, Water, Grass and Electric Super Effective: Ghost, Ice, Dragon, Dark and Fairy Immune: Normal and Fighting See ‘type effectiveness’ for more information.

Evolution Trait

Fear: Just being around you is enough to make others uneasy. Gain advantage on all intimidation checks. This is a temporary trait, when the sheet is finished it will be updated.

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