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Duskull

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Duskull: Ghost Type

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Duskull Traits

Allignment: Not Available

Size

Height: 2’07”
Weight: 33 LBS

Speed

20 Feet

Age

150 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Charisma ability score increases by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Duskull wishes to evolve it may do so at level 9(see Dusclops for upgrades)

Duskull Names

Possible names for Duskull

Yomawaru, Skelenox, Duskull, Zwirrlicht, Haegolmong or Yekulu.

Abilities: Pick One

Levitate: As you hover above the ground you see a rock flying towards you. You gracefully float higher and the rock flies underneath you. You are the master of the sky, no one can hit you out of it.

All Ground type racial attacks have no effect on you. You are also immune to difficult terrain and effects that are bound to the ground (such as caltrops or the entangle spell.

Frisk: As you pass by someone, you quickly glance at them. You run the numbers, their equipment isn’t worth a fight, but the guy behind them has some good gear. It may be worth taking them down just to get it…

When Initiative is rolled, you may ask your GM to reveal all magic items one opponent has on their person, however you do not know what effect the magic has on the item.

Evolution Trait

Terrer: Many creatures are scared at the sight of you. Gain +2 on all intimidation checks. This is a temporary trait, when the sheet is finished it will be updated.

Racial Attacks: Pick One

Shadow Sneak Pg XXXX

Will O Wisp Pg XXXX

Disable Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison and Bug Super Effective: Ghost and Dark Immune: Normal and Fighting See ‘type effectiveness’ for more information.

Matterless

As an action you can cause your body to become ghostly and slightly transparent causing all objects to pass through you. Whail in this state things can not touch you, but you also can not touch anything else. Any items or weapons on you become ghostly as well and can not interact with anything but you and the dirt. If placed on a chair or table the object will fall through it till it hits the ground the same applies for your body if you are part way through an object when you return to your normal state the object or item becomes logged inside you (or ghostly objects) and may cause you to die. Also wail in this state you can not hear as sound passes through you and you can only see up to a distance of 5 feet in front of you and you can not cast any spells and any spells used against you that are physical do not affect you. It takes an action to return to your regular state and you can only stay in this state for no longer than 5 minutes. This trait can be used an amount of times per long rest equal to your proficiency modifier. This is a temporary trait, when the sheet is finished it will be updated.


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