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Drifloon: Ghost / Flying Type

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Drifloon Traits

Allignment: Not Available

Death Sense

As a bonus action you can take a moment to sense the area around within a 90 foot radius. You know what direction any undead creature is in as well as about how far away they are, however you can not sense what type of undead they are. This is a temporary trait, when the sheet is finished it will be updated.


Height: 1’04”
Weight: 2 LBS


25 Feet


200 years


You can speak, read and write Common and Sonhinese.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Wisdom ability score increases by +1. See rules on racial ability score increase for more information.


No Pokemon has to evolve, but if Drifloon wishes to evolve it may do so at level 7(see Drifblim for upgrades)

Drifloon Names

Possible names for Drifloon

Fuwante, Baudrive, Drifloon, Hundipungson, Piaoqiu, Fuwante or Fantina.

Abilities: Pick One

Aftermath: You can feel your body giving out. There is no way you will be able to take another hit and survive. You close your eyes and nod, that settles it then. If you're going down, you are taking everyone down with you.

When you are reduced to 0 HP by a hostile creature, all creatures within 15 feet of you must make a Constitution saving throw, if failed they take damage equal to X times your hit die where X equals half your player level rounded down with a minimum of 1. If successful they take half damage. Your DC save for this ability is 8+proficiency+Constitution modifier.

Unburden: You are running as fast as you can but your foe is quickly catching up to you. There is only one way for you to be able to run faster, you drop your satchel and you feel your body get lighter and your feet move faster. If you get out of this alive you may be able to get it back, but first you have to focus on staying alive.

When you drop, or throw a weapon in combat gain +5 feet movement speed with a maximum of +15 feet. Your speed returns to normal after a minute or if you pick up the weapon.

Flare Boost: You can feel your skin burning, but it will be ok. You just need to focus on your spells, they don’t require a lot of movement.

While you have the burned condition, add your proficiency bonus to the damage of all spells you cast. You do not have disadvantage on damage dealing spells while burned.

Racial Attacks: Pick One

Baton Pass Pg XXXX

Gust Pg XXXX

Shadow Ball Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison, Bug and Grass Super Effective: Rock, Ghost, Electric, Ice and Dark Immune: Normal, Fighting and Ground See ‘type effectiveness’ for more information.

Evolution Trait

Floating: As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 25 feet. This is a temporary trait, when the sheet is finished it will be updated.

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