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Drifblim

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Drifblim: Ghost / Flying Type

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Drifblim Traits

Allignment: Not Available

Size

Height: 3’11”
Weight: 33 LBS

Speed

25 Feet

Age

200 years

Languages

You can speak, read and write Common and Sonhinese.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Disapear

You can seemingly disappear in plain sight. Gain advantage on all stealth checks. This is a temporary trait, when the sheet is finished it will be updated.

Racial Ability score increase

XXXX(something about why you get said mods). Your Dexterity ability score increases by +1. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Drifblim can no longer evolve.

Drifblim Names

Possible names for Drifblim

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Drifblim might take on are: Fuwaride, Grodrive, Drifblim, Drifzepeli, Dungsilraid, Cheuihfungkauh or Fantina.

Abilities: Pick One

Aftermath: You can feel your body giving out. There is no way you will be able to take another hit and survive. You close your eyes and nod, that settles it then. If you're going down, you are taking everyone down with you.

When you are reduced to 0 HP by a hostile creature, all creatures within 15 feet of you must make a Constitution saving throw, if failed they take damage equal to X times your hit die where X equals half your player level rounded down with a minimum of 1. If successful they take half damage. Your DC save for this ability is 8+proficiency+Constitution modifier.

Unburden: You are running as fast as you can but your foe is quickly catching up to you. There is only one way for you to be able to run faster, you drop your satchel and you feel your body get lighter and your feet move faster. If you get out of this alive you may be able to get it back, but first you have to focus on staying alive.

When you drop, or throw a weapon in combat gain +5 feet movement speed with a maximum of +15 feet. Your speed returns to normal after a minute or if you pick up the weapon.

Flare Boost: You can feel your skin burning, but it will be ok. You just need to focus on your spells, they don’t require a lot of movement.

While you have the burned condition, add your proficiency bonus to the damage of all spells you cast. You do not have disadvantage on damage dealing spells while burned.

Racial Attacks: Pick One

Self Destruct Pg XXXX

Destiny Bond Pg XXXX

Strength Sap Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison, Bug and Grass Super Effective: Rock, Ghost, Electric, Ice and Dark Immune: Normal, Fighting and Ground See ‘type effectiveness’ for more information.

Evolution Trait

Floating: As an action you may cause yourself to become airborne causing you to float 1 foot above the ground. Any ground based attacks or effects such as caltrops or difficult terrain can not affect you when you are floating. You can not float in heavy armor or if you are encumbered. You also have a floating movement speed of 25 feet. This is a temporary trait, when the sheet is finished it will be updated.


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