Abilities: Pick One
You jump up and down as you scan your foe. Okay, so if they are that type, and they have those weapons, then that means you should expect……
When initiative is rolled you may choose one creature within line of sight. You learn their Strength, Dexterity, or Constitution score in relation to yours (your choice on what stat to learn), any racial attack that is super effective, what saving throws they are proficient in of the above three scores, or their AC.
The intense heat makes your skin itch so bad that it hurts. You wish you could go sit in the shade to cool down, but you have to fight. A blast of water hits you sending you flying backwards. Instead of the water hurting you it relieves you from your itchy prison. Now you can fight.
When it is raining you may use a bonus action to heal 1D10 + Player level once per long rest and you ignore any negative effects of rainy weather. If you are ever hit by a damage dealing water type racial attack you do not take damage and heal HP equal to your proficiency bonus. If you are hit by a damage dealing fire type racial attack you take more damage equal to the user's proficiency bonus. You also do not gain any benefits of harsh sunlight.
You strike your enemy with a devastating blow. As your skin touches there's a thin layer of poison clings onto their body. As they struggle to get back up you grin. It's only a matter of time before the poison will take its toll on them.
When using a melee attack, if you hit a creature, you may cause the creature to make a Constitution saving throw. If failed they gain the ‘Poisoned’ condition. You may use this ability a number of times equal to your proficiency modifier. Your DC save for this ability is 8+proficiency+Constitution modifier.
Racial Attacks: Pick One
For a list of all attacks, see the Pokémon's attack sheet.
The below are the effectiveness of racial attacks against this pokemon based on type:
Not Very effective: Fighting, Poison, Bug, Grass and Fairy
Super Effective: Rock, Electric, Psychic and Ice
See ‘type effectiveness’ for more information.
Silent Movements: When you move it is nearly undetectable. Gain advantage on all stealth checks.
This is a temporary trait, when the sheet is finished it will be updated.