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Croagunk

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Croagunk: Poison / Fighting Type

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Croagunk Traits

Allignment: Not Available

Size

Height: 2’04”
Weight: 50 LBS

Speed

25 Feet

Age

70 years

Languages

You can speak, read and write Common and Sonhinese.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Poison Jab

You can use your fist as a last defense against anyone who tries to attack you. Your fist is a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal poison damage equal to 1D4+your Constitution modifier. When using this trait you use your Dexterity modifier for your attack roll. This is a temporary trait, when the sheet is finished it will be updated.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Dexterity or Constitution ability score and increase it by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Croagunk wishes to evolve it may do so at level 9(see Toxicroak for upgrades)

Croagunk Names

Possible names for Croagunk

Gureggru, Cradopaud, Croagunk, Glibunkel, Pitakguri or Saturn.

Abilities: Pick One

Anticipation: You jump up and down as you scan your foe. Okay, so if they are that type, and they have those weapons, then that means you should expect……

When initiative is rolled you may choose one creature within line of sight. You learn their Strength, Dexterity, or Constitution score in relation to yours (your choice on what stat to learn), any racial attack that is super effective, what saving throws they are proficient in of the above three scores, or their AC.

Dry Skin: The intense heat makes your skin itch so bad that it hurts. You wish you could go sit in the shade to cool down, but you have to fight. A blast of water hits you sending you flying backwards. Instead of the water hurting you it relieves you from your itchy prison. Now you can fight.

When it is raining you may use a bonus action to heal 1D10 + Player level once per long rest and you ignore any negative effects of rainy weather. If you are ever hit by a damage dealing water type racial attack you do not take damage and heal HP equal to your proficiency bonus. If you are hit by a damage dealing fire type racial attack you take more damage equal to the user's proficiency bonus. You also do not gain any benefits of harsh sunlight.

Poison Touch: You strike your enemy with a devastating blow. As your skin touches there's a thin layer of poison clings onto their body. As they struggle to get back up you grin. It's only a matter of time before the poison will take its toll on them.

When using a melee attack, if you hit a creature, you may cause the creature to make a Constitution saving throw. If failed they gain the ‘Poisoned’ condition. You may use this ability a number of times equal to your proficiency modifier. Your DC save for this ability is 8+proficiency+Constitution modifier.

Racial Attacks: Pick One

Poison Jab Pg XXXX

Nasty Plot Pg XXXX

Swagger Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting, Poison, Rock, Bug, Grass and Dark Super Effective: Flying, Ground and Psychic Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Inflate: You can inflate your poison sacks to cause foes to back down. Gain advantage on all intimidation checks. This is a temporary trait, when the sheet is finished it will be updated.


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