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Clamperl

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Clamperl: Water Type

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Clamperl Traits

Allignment: Not Available

Size

Height: 1’04”
Weight: 115 LBS

Speed

20 Feet

Age

100 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Strength or Constitution ability score and increase it by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Clamperl wishes to it may evolve when it is attuned to a Link Cable and either a Deep Sea Tooth(see Huntail for upgrades) or a Deep Sea Scale (See Gorebyss) and levels up.

Clamperl Names

Possible names for Clamperl

Pearlulu, Coquiperl, Perlu, Clamperl, Zinzumong or Zhen.

Abilities: Pick One

Shell Armor: Your foe runs straight towards you, their weapon held out in front of them. You close your eyes and position yourself. You hear a thud and feel the weapon slide off of you. It hit your shell, causing them to lose their footing, now it's time for you to attack.

If you would take a critical hit, the enemy must roll again, not adding their attack modifier. If they roll less then your AC, then their attack deals no damage, if they roll more there attack hits as a critical hit.

Rattled: Your eyes go wide. There's no way, anything but that! You can’t stand spooky Pokemon. Something about them scares you to your core. You feel something touch you and you take off. You have to get away from here before they do something worse then just touch you.

If you gain the frightened condition your speed is doubled for 1 minute. Also, if you are targeted by a Dark, Ghost or Bug type racial attack your speed increases by 15 feet for 5 rounds. This ability can not stack on itself.

Racial Attacks: Pick One

Water Gun Pg XXXX

Shell Smash Pg XXXX

Iron Defense Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Steel, Fire, Water and Ice Super Effective: Grass and Electric Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Unarmed defense: Your shell creates a natural defense. When not wearing armor you have a DC of 10+Dexterity+Constitution. This is a temporary trait, when the sheet is finished it will be updated.

Grab

You can grab others with ease by snapping your shell on them. When you attempt to grapple someone, gain advantage on your first roll. This is a temporary trait, when the sheet is finished it will be updated.


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