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Chinchou

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Chinchou: Water / Electric Type

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Chinchou Traits

Allignment: Not Available

Size

Height: 1’08”
Weight: 26 LBS

Speed

25 Feet

Age

100 years

Languages

You can speak, read and write Common and Jthooic.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Intelligence ability score increases by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Chinchou wishes to evolve it may do so at level 7(see Lanturn for upgrades)

Chinchou Names

Possible names for Chinchou

Chonchie, Loupio, Lampi, Choragi, Denglogyu or Chowa

Abilities: Pick One

Volt Absorb: The electricity from your foes attack crackles around you and you watch as their face falls. The electricity isn’t hurting you, in fact its healing you. With a smirk you say, “ Well that was refreshing.”

If you get hit by an Electric type racial attack you gain XD4 HP where X equals your proficiency modifier and do not take any damage. You are also resistant to lightning damage.

Illuminate: At first it is faint, but after a bit the area around you starts to glow and you can soon see everything.

As a bonus action you may use the light spell on yourself. You can dismiss it at any time as a free action.

Water Absorb: Your foes water attack hits you. You take a deep breath and smile. That was just the boost you needed. Now that you're refreshed it's time to attack.

If you get hit by a Water type racial attack you gain XD4 HP where X equals your proficiency modifier and do not take any damage. You are also resistant to all water based attacks that don’t deal cold damage.

Racial Attacks: Pick One

Aqua Ring Pg XXXX

Spark Pg XXXX

Take Down Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Flying, Steel, Fire, Water and Ice Super Effective: Ground and Grass Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Morse: You can cause your antennae to flash in a code in morse code allowing others that know this language to know what you are saying. This is a temporary trait, when the sheet is finished it will be updated.

Electrical Zap

Once per long rest you may use your antennae to create an electrical charge on your weapon. When you do this your weapon deals lightning damage rather then it normal damage type. This is a temporary trait, when the sheet is finished it will be updated.


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