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Caterpie

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Caterpie: Bug Type

Caterpie sat on the ceiling quietly, her eyes closed so to better concentrate on what the creatures below him were saying. They were planning on attacking her hometown. She may not be the best fighter, but she could at least get as much info as possible for the others so they could protect her people. She tried to fight the urge to move a bit closer to better hear what they were saying, but if she moved she risked the chance of them spotting her. She took a deep breath, she might just have to risk it, for her town.

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Caterpie are known for their huge appetite and can easily eat foliage and plates of food bigger than themselves. If they go a long time without an adequate amount of food then they will become easily aggravated and attack others for the rather stupid reasons with little control over their own actions. They will often yell and make a huge fuss over the smallest things, because of this those who are friends with a Caterpie will often carry around snacks with them to help quench a caterpies hunger. Most Caterpie have a strong fear of any kind of bird like creatures and will instantly run away and hide if they spot one. No one is quite sure where this fear comes from, but most believe that once, a long time ago a tribe of bird Pokemon would swoop down and use their sharp talons to steal caterpie from the nearby town to use as sacrifices. Eventually the caterpie created a trap by draping themselves in ropes that were tied up in loops around their body. When the birds tried to grab them their talons would get caught in the ropes triggering the tap and tangling the birds up. The rings on their bodies are said to be remnants from the old traps.

Feeler

The red feeler on the top of your head can let off a horrible smell causing those around you to reel back in fear. Once per long rest when you deal damage using an unarmed strike you may cause the target to make a Constitution saving throw. If they fail they gain the frightened condition for one minute. As an action, the creature can make a Wisdom check against your DC save to end the condition. Your DC save for this trait is 8+proficiency+Constitution modifier. This is a temporary trait, when the sheet is finished it will be updated.

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Caterpie have suction pads on their feet and can easily walk up and down walls barely making a sound as they defy gravity, because of this trait they are often recruited as spies although their timid nature may make them hard to work with. The red feeler on the top of their head will release a terrible scent if it is touched that causes most creatures to run away from them due to its foul odor, however Caterpie can’t smell it. This allows them to stand their ground surrounded by the stench as their foe runs away. They can only release a small amount of the potent smell a day so they must carefully pick when to use it.

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Caterpie tend to live in green wooded areas where leafy food and protection are abundant. They can often be found in cottages made entirely out of leaves, wood and a small amount of webbing most can create. They will store their favorite leaves in their roofs just in case they get hungry in the middle of the night and have even been known to pickle and dry leaves for winter. Every year they will gather new leaves to add to their home or replace any old rotting leaves on their house.

Caterpie Traits

Allignment: Caterpie are generally friendly. They will often do the morally right thing when the time calls for it, but will break the rules if they or their friends are in danger. However their timid attitude will often cause them to run away from any large enemy. They are good friends to have, but may not be reliable in tense situations.

Size

Height: 1’00”
Weight: 6 LBS

Speed

20 Feet

Age

The caterpie line live to be about 80 years old. If left unevolved they reach maturity around 10 years old and are considered to be adults around 18 years. The yellow rings on their side will fade with age with the rings of any Caterpie older than 80 years nearly non-existent.

Languages

You can speak, read and write Common and Tankonese. Due to your small mouth your words tend to come out a bit muddled and you may find others constantly asking you to speak up or enunciate.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

Climbing walls and intimidating foes has been easy for you since birth. Choose your Dexterity or Charisma score and increase it by +1. See rules on racial ability score increase for more information.

Evolution

No Pokemon has to evolve, but if Caterpie wishes to evolve it may do so at level 3 (see Metapod for upgrades)

Caterpie Names

Possible names for Caterpie

Caterpie, Chenipan, Kitty, Raupy, Luhkmauhchuhng, Katerpi, Katerpis or Lumaochong.

Abilities: Pick One

Shield Dust: Your foe hits you and tries to make some of their poison attach onto you but the thin layer of dust that coats your body prevents the poison from taking effect and makes it fall to the ground instead. They will have to try something else if they're going to take you down.

When you are hit by an attack that causes you to make a save, you can instantly succeed it X amount of times per long rest where X is your proficiency modifier.

Run Away: As the fight rages on in front of you, your legs start to tremble. This isn't what you signed up for, this fight is just too intense, your foes too strong. There is no way you can win. You look around you, it is time to make a strategic escape.

You can take the disengage or dash action as a bonus action on each of your turns.

Racial Attacks: Pick One

Tackle Pg XXXX

String Shot Pg XXXX

Bug Bite Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting, Ground and Grass Super Effective: Flying, Rock and Fire Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Wall walker: The sticky pads on your feet allow you to easily walk on walls and other vertical surfaces. You can stick to any solid surface, however if the surface is over 90° perpendicular to the ground you must make a Dexterity saving throw every minute to see if you hold on. The saving throw is set by your DM. This is a temporary trait, when the sheet is finished it will be updated.


Caterpie walked down the street trying to avoid being stepped on by larger creatures. There were stalls on both sides of the street selling weapons, books and all kinds of delicious smelling foods. Something in one of the stalls suddenly caught his eyes and caused him to quickly run over to it. It couldn't be, there was no way. As he got closer all doubt fled from his mind. It was his friend's talisman. If that was here without her, she must be in trouble. It hadn’t been long since his last adventure and he was trying to return to a normal life, but that would have to wait. It was time for another adventure to start.