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Cacturne

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Cacturne: Grass / Dark Type

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Cacturne Traits

Allignment: Not Available

Size

Height: 4’03”
Weight: 170 LBS

Speed

25 Feet

Age

100 years

Languages

You can speak, read and write Common and Nehoean.

Nature

There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Your Dexterity and Constitution ability score increase by +1. See rules on racial ability score increase for more information.

Evolution

This is the final evolution of this line. Cacturne can no longer evolve.

Cacturne Names

Possible names for Cacturne

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Cacturne might take on are: Noctus, Cacturne, Noktuska, Bamseonin, Harley or Menggenaiya.

Abilities: Pick One

Sand Veil: You pause and take a deep breath in. A sandstorm raged around you, but it doesn't bug you. This is home. The heat of the sun and the smell of the hot sand is nostalgic. You have been away for so long that you almost had forgotten it.

When there is a Sandstorm, gain +2 AC and you ignore all negative effects of Sandstorms.

Water Absorb: Your foes water attack hits you. You take a deep breath and smile. That was just the boost you needed. Now that you're refreshed it's time to attack.

If you get hit by a Water type racial attack you gain XD4 HP where X equals your proficiency modifier and do not take any damage. You are also resistant to all water based attacks that don’t deal cold damage.

Racial Attacks: Pick One

Spiky Shield Pg XXXX

Sucker Punch Pg XXXX

Needle Arm Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Ground, Ghost, Water, Grass, Electric and Dark Super Effective: Fighting, Flying, Poison, Bug, Fire, Ice, Fairy Immune: Psychic See ‘type effectiveness’ for more information.

Silent walker

You can move about without detection. Gain advantage on all stealth checks. This is a temporary trait, when the sheet is finished it will be updated.

Evolution Trait

#VALUE!: You can move about without detection. Gain advantage on all stealth checks. This is a temporary trait, when the sheet is finished it will be updated. Evolution Trait 2: Thorns\\ You have thorns that you can shoot at foes. You can make a ranged attack against a single creature within 10 feet. If the attack roll is successful you deal 1D4+Dexterity piercing damage. This attack is considered to be a natural weapon that you are proficient in and uses your Dexterity modifier when making the attack roll. This is a temporary trait, when the sheet is finished it will be updated.


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