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Barboach: Water / Ground Type

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Barboach Traits

Allignment: Not Available


Height: 1’04”
Weight: 4 LBS


25 Swimming


100 Years


You can speak, read and write Common and Nehoean.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

XXXX(something about why you get said mods). Choose your Dexterity or Wisdom ability score and increase it by +1. See rules on racial ability score increase for more information


No Pokemon has to evolve, but if Barboach wishes to evolve it may do so at level 8(see Whiscash for upgrades)

Barboach Names

Possible names for Barboach

Dojoach, Barloche, Schmerbe, Mikuri, Niniqiu, Loche or Barbe.

Abilities: Pick One

Oblivious: You squint your eyes. The Pokemon in front of you is doing...something. You're not sure if you should try to help them out or if you should run away from them. What on earth are they trying to do?

You are immune to the charmed and frightened condition.

Anticipation: You jump up and down as you scan your foe. Okay, so if they are that type, and they have those weapons, then that means you should expect……

When initiative is rolled you may choose one creature within line of sight. You learn their Strength, Dexterity, or Constitution score in relation to yours (your choice on what stat to learn), any racial attack that is super effective, what saving throws they are proficient in of the above three scores, or their AC.

Hydration: Rain suddenly starts to fall out of the sky. As the droplets hit you you can feel yourself gaining strength. You smile; this is just the boost you needed to finish this fight.

When in rain, conditions that do not prevent the use of your action are healed automatically at the start of your turn.

Racial Attacks: Pick One

Water Pulse Pg XXXX

Amnesia Pg XXXX

Future Sight Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Poison, Rock, Steel and Fire Super Effective: Grass Immune: Electric See ‘type effectiveness’ for more information.

Evolution Trait

: Slippery Your slippery skin makes it hard for others to grab onto you. When being grappled you gain advantage to escape the condition. This is a temporary trait, when the sheet is finished it will be updated.

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Radar Your whiskers can sense the area around you as if they were their own set of eyes. You have blindsight of 30 feet. This is a temporary trait, when the sheet is finished it will be updated.