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Arbok: Poison Type

Arbok stood up tall and puffed her chest out to look as big as she could. "How dare you!" She shouted. "How dare you not let me in! Why do you refuse to give me passage?" The guard tried to look intimidating as well, but his voice shook as he spoke. "I-I can't let you through. I’m-I’m not allowed to let anyone pass." Arbok sneered, "Well I guess you will just have to make an exception for me." The guard tried to argue but she cut him off, spitting, "Now move out. Of. My. Way."

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The markings on Arbok's body vary depending on what clan they’re from. They use these patterns as a form of intimidation and most wear them with pride. The markings will often make the Arbok look larger and scarier than they really are, causing smaller creatures to run away at the sight of them. Arbok can also make deep hissing noises with their throat that can be extremely intimidating to others.


The markings on your belly cause weak and hissing noises you make cause others to shrink back at the sight of you . Gain advantage on all intimidation checks.

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Most Arbok's preferred way of handling their enemies is to bind around them and crush them, and often poison them as well for good measure. Their grip when binding is strong enough to flatten steel drums, making it impossible for others to escape the Arbok that’s wrapped around them. However some arbok are incapable of this preferring to use magic or weapons to defend themselves.

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Arbok tend to make homes in dark places such as back alleys or secluded caves. If you run into an Arbok, beware; you may not be in the safest place in town.

Arbok Traits

Allignment: Most Arbok just want to survive and will do anything it takes to do so. They can be great bounty hunters and will often take the jobs that no other are willing to take. They hate being pushed around and prefer to do the pushing themselves.


Height: 11’06”
Weight: 143 LBS


25 Feet


100 Years


You can speak, read and write Common and Tankonian.


There are 30 natures, pick a nature that best describes your character. Increase and decrease the appropriate stat accordingly.

Racial Ability score increase

You can move quickly and have extremely strong mussels that can be used to choke your victims. Your Strength and Dexterity ability score increase by +1. See rules on racial ability score increase for more information.


This is the final evolution of this line. Arbok can no longer evolve.

Arbok Names

Possible names for Arbok

Upon evolution many Pokemon change their name to better fit their new form and their new lifestyle. Some possible new names a Arbok might take on are: Arbok, Abaakgwaai, Jessie, Aboguai, Arbokas or Arbo.

Abilities: Pick One

Intimidate: You grin as your foe tries to push themselves back up. Your last attack had hit hard and you can see new fear in their eyes. They had underestimated you before, but now that they know your true strength, they are terrified.

At the start of your turn on the first round of combat, all hostile creatures within line of sight must make a Wisdom saving throw. If failed, they become frightened for a number of rounds equal to your proficiency bonus or until they take damage. Your DC save is 8+Proficiency+Charisma.

Shed Skin: Particles of poison stick to your outside coating, oh this just won't do. You quickly slide out of your shell and leave your old one behind.That was better, now you could focus on attacking.

Twice per short rest, if you have a condition you may take a main action to heal one condition.

Unnerve: Your foe glances over at you as they raise the berry to their lips. You harshly glare at them and yell, “ Hey, that's against the rules, you can’t eat that mid battle!” They hesitate. Good, you're getting through to them, you will have to convince them not to eat it, if they don't listen to you and eat it you're in deep trouble.

You may use your reaction to prevent any enemy within 30 feet from using a consumable item (such as a scroll or potion).

Racial Attacks: Pick One

Sucker Punch Pg XXXX

Poison Jab Pg XXXX

Wrap Pg XXXX

For a list of all attacks, see the Pokémon's attack sheet.

Type Effectiveness

The below are the effectiveness of racial attacks against this pokemon based on type: Not Very effective: Fighting, Poison, Bug, Grass and Fairy Super Effective: Ground and Psychic Immune: None See ‘type effectiveness’ for more information.

Evolution Trait

Grapple: Your long body is built to wrap and ensnare foes. When grappling an opponent gain advantage on your first grapple check.

Arbok basked in the sun on top of a large, black rock. The warmth on his scales felt amazing; if it were up to him, he would stay on it all day long. A voice to his right suddenly shouted, "Hey Arbok!" jolting him to his senses. He groaned. Couldn't he just stay here for five more minutes? "Arbok!" The voice yelled again but this time it was considerably closer, "Get off your lazy backside and come here!" He lifted his head and glared, "This had better be good."